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The Johns Hopkins Guide to Digital Media /

Detalles Bibliográficos
Otros Autores: Robertson, Benjamin J., 1973- (Editor ), Emerson, Lori (Editor ), Ryan, Marie-Laure, 1946- (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Baltimore : The Johns Hopkins University Press, [2014]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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020 |a 9781421412252 
020 |z 9781421412245 
020 |z 9781421412238 
035 |a (OCoLC)875894435 
040 |a MdBmJHUP  |c MdBmJHUP 
245 0 4 |a The Johns Hopkins Guide to Digital Media /   |c edited by Marie-Laure Ryan, Lori Emerson, and Benjamin J. Robertson. 
264 1 |a Baltimore :  |b The Johns Hopkins University Press,  |c [2014] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2014 
264 4 |c ©[2014] 
300 |a 1 online resource (552 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Algorithm / Bethany Nowviskie -- Alternate reality gaming / Nicole Labitzke -- Analog versus digital / Jake Buckley -- Animated poetry / Philippe Bootz -- Animation/kineticism / Brian Kim Stefans -- Archive / Katherine Harris -- Artificial intelligence / David Elson -- Artificial life / Simon Penny -- Augmented reality / Jay David Bolter -- Authoring systems / Judy Malloy -- Avatars / Bjarke Liboriussen -- Biopoetry / Eduardo Kac -- Blogs / Ruth Page -- Book to e-text / Kirstyn Leuner -- Cave / John Cayley -- Cell phone novel / Larissa Hjorth -- Characteristics of digital media / David Golumbia -- Chatterbots / Ragnhild Tronstad -- Cheats / Julian Kücklich -- Code / Mark C. Marino -- Code aesthetics / David M. Berry -- Cognitive implications of new media / Anne Mangen and Jean-Luc Velay -- Collaborative narrative / Scott Rettberg -- Collective intelligence / John Duda -- Combinatory and automatic text generation / Philippe Bootz and Christopher Funkhouser -- Computational linguistics / Inderjeet Mani -- Conceptual writing / Darren Wershler -- Copyright / Benjamin J. Robertson -- Critical editions in the digital age / Claire Clivaz and David Hamidović -- Critical theory / David Golumbia -- Crowdsourcing / Klaus-Peter Speidel -- Cyberfeminism / Kate Mondloch -- Cybernetics / Bernard Geoghegan and Benjamin Peters -- Cyberpunk / Lisa Swanstrom -- Cyberspace / Marie-Laure Ryan -- Cyborg and posthuman / Raine Koskimaa -- Data / Matthew Fuller -- Database / Christine Paul -- Dialogue systems / Jichen Zhu -- Digital and net art / Roberto Simanowski -- Digital fiction / Maria Engberg -- Digital humanities / Mathew K. Gold -- Digital installation art / Kate Mondloch -- Digital poetry / Leonardo Flores -- Early digital art and writing (pre-1990) / Christopher Funkhouser -- Easter eggs / Laine Nooney -- E-books / Johanna Drucker -- Electronic literature / Scott Rettberg -- Electronic literature organization / Marjorie Luesebrink n-- E-mail novel / Jill Walker Rettberg -- Emergence / Ragnhild Tronstad -- Ethics in digital media / Charles Ess -- Fan fiction / Karen Hellekson -- Film and digital media / Jens Eder -- Flarf / Darren Wershler -- Flash/director / Brian Kim Stefans -- Free and open-source software / Luis Felipe Rosado Murillo -- Game genres / Andreas Rauscher -- Game history / Henry Lowood -- Game theory / Travis L. Ross -- Gameplay / Jesper Juul -- Games and education / Brian Magerko -- Games as art/literature / David Ciccoricco -- Games as stories / David Ciccoricco -- Gender and media use / Ruth Page -- Gender representation / Kim Knight -- Glitch aesthetics / Lori Emerson -- Graph theory / Marie Laure Ryan -- Graphic realism / Rune Klevjer -- Hacker / E. Gabriella Coleman -- History of computers / Jussi Parikka -- Hoaxes / Jill Walker Rettberg -- Holopoetry / Eduard Kac -- Hypertextuality / Astrid Ensslin -- Identity / Steven Edward Doran -- Immersion / Jan-Noël Thon -- Independent and art games / Celia Pearce -- Interactive cinema / Glorianna Davenport -- Interactive documentary / Sandra Gaudenzi -- Interactive drama / Brian Magerko -- Interactive fiction / Emily Short. 
505 0 |a Interactive narrative / Marie-Laure Ryan -- Interactive television / Jens Jensen -- Interactivity / Peter Mechant and Jan Van Looy -- Interface / Carl Therrien -- Language use in online and mobile communication / Naomi S. Baron -- LIfe history / Ruth Page -- Linking strategies / Susana Pajares Tosca -- Location-based narrative / Scott Ruston -- Ludus and Paidia / Marie Laure Ryan -- Machinima / Michael Nitsche -- Markup languages / Kirstyn Leuner -- Mashup / Benjamin J. Robertson -- Materiality / Anna Munster -- Media ecology / Michael Goddard -- Mediality / Jan-Noël Thon -- Mobile games / Anastasia Salter -- MUDs and MOOs / Torill Mortensen -- Music / Aden Evens -- Narrativity / Jan-Noël Thon -- Networking / Mark Nunes -- N-gram / John Cayley -- Nonlinear writing / Astrid Ensslin -- NPC (nonplayer character) / Ragnhild Tronstad -- Old media/new media / Jessica Pressman -- Online game communities / Celia Pearce -- Online worlds / Lisbeth Klastrup -- Ontology (in games) / Jose Zagal -- Participatory culture / Melissa Brough -- Performance / Ragnhild Tronstad -- Platform / Nick Montfort and Ian Bogost -- Plot types and interactivity / Marie-Laure Ryan -- Politics and new media / Joss Hands -- Preservation / Matthew Kirschenbaum -- Procedural / Jonathan Lessard -- Quest narrative / Ragnhild Tronstad -- Race and ethnicity / Kim Knight -- Randomness / Marie-Laure Ryan -- Reading strategies / Adalaide Morris -- Relations between media / Philipp Schweighauser -- Remediation / Jay David Bolter -- Remix / Aaron Angello -- Role-playing games / Olivier Caïra and Susana Pajares Tosca -- Sampling / Benjamin J. Robertson -- Search / Yuk Hui -- Searle's Chinese Room / Inderjeet Mani -- Self-reflexivity in electronic art / Winfried Nöth -- Semantic web / Axel-Cyrille Ngonga Ngomo -- Simulation / Gonzalo Frasca -- Social Network Sites (SNSs) / Olga Goriunova and Chiara Bernardi -- Software studies / Matthew Fuller -- Sound / Aaron Angello -- Spatiality of digital media / Marie-Laure Ryan -- Story generation / Pablo Gervás -- Storyspace / Anja Rau -- Subversion (creative destruction) / Davin Heckman -- Temporality of digital works / John David Zuern -- Transmedial fiction / Christy Dena -- Turing test / Ragnhild Tronstad -- Twitter, Tumblr, and Microblogging / Brian Croxall -- Video / Patrick Vonderau -- Viral aesthetics / Jussi Parikka -- Virtual bodies / Marco Caracciolo -- Virtual economics / Edward Castronova and Travis L. Ross -- Virtual reality / Ken Hillis -- Virtuality / Michael Heim -- Walkthrough / Frederik De Grove and Jan Van Looy -- Web comics / Karin Kukkonen -- Wiki writing / Seth Perlow -- Windows / Jay David Bolter -- Word-image / Maria Engberg -- Worlds and maps / Bjarke Liboriussen -- Writing under constraint / Anastasia Salter. 
588 |a Description based on print version record. 
650 7 |a Digital media.  |2 fast  |0 (OCoLC)fst00893716 
650 7 |a PSYCHOLOGY  |x Social Psychology.  |2 bisacsh 
650 6 |a Medias  |x Innovations  |x Aspect social. 
650 6 |a Medias numeriques. 
650 0 |a Mass media  |x Technological innovations  |x Social aspects. 
650 0 |a Digital media. 
655 7 |a Electronic books.   |2 local 
700 1 |a Robertson, Benjamin J.,  |d 1973-  |e editor. 
700 1 |a Emerson, Lori,  |e editor. 
700 1 |a Ryan, Marie-Laure,  |d 1946-  |e editor. 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/29441/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2014 Higher Education 
945 |a Project MUSE - 2014 Complete