Replayed : Essential Writings on Software Preservation and Game Histories /
"A leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games. Since the early 2000s, Henry E. Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital...
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Formato: | Electrónico eBook |
Idioma: | Inglés |
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Baltimore :
Johns Hopkins University Press,
2023.
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Colección: | Book collections on Project MUSE.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Foreword: The Hard Work of Henry Lowood / Matthew G. Kirschenbaum
- Editor's Introduction: Henry's Many Hats / Raiford Guins
- Part I: Archives, Documentation, and the Preservation of Historical Software
- 1. The Hard Work of Software History
- 2. Shall We Play a Game: Thoughts on the Computer Game Archive of the Future
- 3. Video Capture: Machinima, Documentation, and the History of Virtual Worlds
- 4. It Is What It Is, Not What It Was
- 5. Screen Capture and Replay: Documenting Gameplay as Performance
- 6. Software Archives and Software Libraries
- Part II: Game Histories and Historiography
- 7. Game Studies Now, History of Science Then
- 8. Video Games in Computer Space: The Complex History of Pong
- 9. Game Engines and Game History
- 10. Putting A Stamp On Games
- Wargames, Players, & PBM
- 11. Game Counter
- 12. War Engines: Wargames as Systems from the Tabletop to the Computer
- Part III: Further Directions: Sports Games and eSports
- 13. "Beyond the Game": The Olympic Ideal and Competitive e-Sports
- Part IV: Interview with Henry Lowood
- Interview with Henry Lowood / T.L. Taylor.