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Replayed : Essential Writings on Software Preservation and Game Histories /

"A leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games. Since the early 2000s, Henry E. Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital...

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Detalles Bibliográficos
Autor principal: Lowood, Henry (Autor)
Otros Autores: Guins, Raiford (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Baltimore : Johns Hopkins University Press, 2023.
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Foreword: The Hard Work of Henry Lowood / Matthew G. Kirschenbaum
  • Editor's Introduction: Henry's Many Hats / Raiford Guins
  • Part I: Archives, Documentation, and the Preservation of Historical Software
  • 1. The Hard Work of Software History
  • 2. Shall We Play a Game: Thoughts on the Computer Game Archive of the Future
  • 3. Video Capture: Machinima, Documentation, and the History of Virtual Worlds
  • 4. It Is What It Is, Not What It Was
  • 5. Screen Capture and Replay: Documenting Gameplay as Performance
  • 6. Software Archives and Software Libraries
  • Part II: Game Histories and Historiography
  • 7. Game Studies Now, History of Science Then
  • 8. Video Games in Computer Space: The Complex History of Pong
  • 9. Game Engines and Game History
  • 10. Putting A Stamp On Games
  • Wargames, Players, & PBM
  • 11. Game Counter
  • 12. War Engines: Wargames as Systems from the Tabletop to the Computer
  • Part III: Further Directions: Sports Games and eSports
  • 13. "Beyond the Game": The Olympic Ideal and Competitive e-Sports
  • Part IV: Interview with Henry Lowood
  • Interview with Henry Lowood / T.L. Taylor.