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|z (OCoLC)1376933312
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|a QP376
|b .G36 2023
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|a 612.8/2
|2 23/eng/20230725
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|a 612.83
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|a Game-based learning in education and health.
|n Part A /
|c edited by Flavia H. Santos, UCD School of Psychology, University College Dublin, Dublin, Ireland.
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250 |
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|a First edition.
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264 |
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1 |
|a Amsterdam, Netherlands ;
|a Cambridge, MA, United States :
|b Elsevier,
|c 2023.
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300 |
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|a 1 online resource (xviii, 91 pages) :
|b illustrations (some colour).
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Progress in brain research,
|x 0079-6123 ;
|v volume 276
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504 |
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|a References -- Chapter 3: Different aspects of fraction understanding are associated selectively with performance on a fraction learning ... -- 1. Introduction -- 1.1. Fractions and different aspects of fraction understanding -- 1.1.1. Part-whole relations -- 1.1.2. Fraction magnitude -- 1.1.3. Fraction arithmetic -- 1.1.4. Task design and visual representation of fractions -- 1.2. Game-based approaches to fractions -- 1.2.1. Game elements -- 1.3. The present study -- 2. Methodology -- 2.1. Participants -- 2.2. Overview of included measures -- 2.3. Fraction measures -- 2.3.1. Part-whole relations
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|a Intro -- Game-Based Learning in Education and Health -- Part A -- Copyright -- Contributors -- Contents -- Acknowledgments -- Preface: The science of game-based learning in education and health -- Game-based assessments -- Game-based interventions -- Conclusions -- References -- Chapter 1: Math computerized games in the classroom: A number line training in primary school children -- 1. Introduction -- 1.1. Number line and linear board games -- 1.2. NL task as a training tool -- 1.3. Computer-based number line training -- 1.4. The present study -- 2. Method -- 2.1. Participants
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505 |
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|a 2.2. Procedure -- 2.2.1. Study design -- 2.2.2. Measures -- 2.2.3. Training -- 3. Results -- 4. Discussion -- References -- Chapter 2: Digital games for learning basic arithmetic at home -- 1. Introduction -- 1.1. Investigating the value of digital games at home -- 1.2. An alternative approach -- 1.3. The research questions -- 2. Materials and methods -- 2.1. The numberbeads game -- 2.2. The NumberChoice game -- 2.3. The experimental study -- 2.4. Participants -- 2.5. Arithmetic measures -- 2.5.1. Written operations -- 2.5.2. Number comparison
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|a 2.5.3. Ordering from smallest to the largest and from the largest to the smallest -- 2.5.4. Mental calculation -- 2.5.5. Counting -- 2.5.6. Transcoding -- 2.6. Intervention procedure -- 2.7. Statistical analysis -- 3. Results -- 3.1. Analysis for playing the game at home -- 3.2. Analysis of the relative effectiveness of NB compared with NC -- 3.3. Exploratory analysis on the low-attaining sample -- 4. Discussion -- 4.1. Pedagogy of NumberBeads -- 4.2. Game-play behavior -- 4.3. The implications of playing at home -- 4.4. Effects on low-attaining learners -- 5. Conclusion -- Acknowledgments
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|a 2.4. Subscales assessing fraction magnitude -- 2.4.1. Fraction number line estimation -- 2.4.2. Fraction magnitude comparison -- 2.4.3. Fraction ordering -- 2.4.4. Density -- 2.4.5. Fraction conversion -- 2.5. Fraction arithmetic -- 2.6. Semideus in-game metrics -- 2.6.1. The Semideus research engine -- 2.6.2. Semideus implementation in the current study -- 2.6.3. Number line estimation -- 2.6.4. Magnitude comparison -- 2.6.5. Total game score -- 2.6.6. Mean number of stars awarded -- 2.7. Additional measures -- 2.7.1. Basic arithmetic (subtraction and multiplication) -- 2.7.2. Math grade
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|a Description based on online resource; title from digital title page (viewed on July 25, 2023).
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650 |
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|a Brain
|x Research.
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650 |
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0 |
|a Video games in education.
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650 |
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0 |
|a Games in mathematics education.
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650 |
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|a Gamification.
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650 |
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6 |
|a Cerveau
|x Recherche.
|0 (CaQQLa)201-0011406
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650 |
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6 |
|a Jeux vid�eo en �education.
|0 (CaQQLa)000295649
|
650 |
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6 |
|a Jeux dans l'enseignement des math�ematiques.
|0 (CaQQLa)201-0066075
|
650 |
|
6 |
|a Ludification.
|0 (CaQQLa)000290182
|
650 |
|
7 |
|a Brain
|x Research
|2 fast
|0 (OCoLC)fst00837661
|
650 |
|
7 |
|a Games in mathematics education
|2 fast
|0 (OCoLC)fst00937575
|
650 |
|
7 |
|a Gamification
|2 fast
|0 (OCoLC)fst01982781
|
650 |
|
7 |
|a Video games in education
|2 fast
|0 (OCoLC)fst01919513
|
700 |
1 |
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|a Santos, Flavia H.,
|e editor.
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776 |
0 |
8 |
|i Print version:
|a Santos, Flavia H.
|t Game-Based Learning in Education and Health - Part A
|d San Diego : Elsevier,c2023
|z 9780323994583
|
830 |
|
0 |
|a Progress in brain research ;
|v v. 276.
|x 0079-6123
|
856 |
4 |
0 |
|u https://sciencedirect.uam.elogim.com/science/bookseries/00796123/276
|z Texto completo
|