Boundaries of self and reality online : implications of digitally constructed realities /
"As technology continues to rapidly advance, individuals and society are profoundly changed. So too are the tools used to measure this universe and, therefore, our understanding of reality improves. Boundaries of Self and Reality Online examines the idea that technological advances associated w...
Clasificación: | Libro Electrónico |
---|---|
Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London :
Academic Press, an imprint of Elsevier,
[2017]
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Chapter 1. The Dimensions of Cyberpsychology Architecture
- Section A. Self Online. Chapter 2. Understanding the Self Through the Use of Digitally Constructed Realities
- Chapter 3. Flipping Out: Avatars and Identity
- Chapter 4. Avatar Lives: Narratives of Transformation and Identity
- Chapter 5. Internet Use and Self-Development in Chinese Culture
- Chapter 6. Beyond the Boundaries of the Game: The Interplay Between In-Game Phenomena, Structural Characteristics of Video Games, and Game Transfer Phenomena
- Chapter 7. The Self-Other Topology: The Politics of (User) Experience in the Like Economy
- Chapter 8. The Shadow of Technology: Psyche, Self, and Life Online
- Section B. Simulation or Reality? Chapter 9. The Video Gaming Frontier
- Chapter 10. The Incarnated Gamer: the Theophoric Quality of Games, Gaming, and Gamers
- Chapter 11. Games, Dreams and Consciousness: Absorption and Perception, Cognition, Emotion
- Chapter 12. Looking for the Ultimate Display: a Brief History of Virtual Reality
- Chapter 13. Virtual Reality Wave 3
- Chapter 14. Internet Dreaming--Is the Web Conscious?
- Chapter 15. The Information Age, Virtual Reality, and the Bigger Picture
- Index.