Cargando…

Physically based rendering.

Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentat...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Pharr, Matt
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Place of publication not identified] : Morgan Kaufmann Publisher, 2016.
Edición:Third revised edition.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 i 4500
001 SCIDIR_ocn959979923
003 OCoLC
005 20231120112142.0
006 m o d
007 cr cnu---unuuu
008 161006s2016 xx o 000 0 eng d
040 |a N$T  |b eng  |e rda  |e pn  |c N$T  |d OPELS  |d YDX  |d UIU  |d OCLCF  |d UPM  |d OCLCQ  |d U3W  |d D6H  |d TEFOD  |d OCLCA  |d LQU  |d S2H  |d OCLCO  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCLCO 
019 |a 960281545  |a 1105186401  |a 1105560323 
020 |a 9780128007099  |q (electronic bk.) 
020 |a 0128007095  |q (electronic bk.) 
020 |z 0128006455 
020 |z 9780128006450 
035 |a (OCoLC)959979923  |z (OCoLC)960281545  |z (OCoLC)1105186401  |z (OCoLC)1105560323 
050 4 |a T385 
072 7 |a COM  |x 000000  |2 bisacsh 
082 0 4 |a 006.693  |2 22 
100 1 |a Pharr, Matt. 
245 1 0 |a Physically based rendering. 
250 |a Third revised edition. 
264 1 |a [Place of publication not identified] :  |b Morgan Kaufmann Publisher,  |c 2016. 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
520 |a Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. 
650 0 |a Computer graphics. 
650 0 |a Three-dimensional display systems. 
650 2 |a Computer Graphics  |0 (DNLM)D003196 
650 6 |a Infographie.  |0 (CaQQLa)201-0061849 
650 6 |a Affichage tridimensionnel.  |0 (CaQQLa)201-0036051 
650 7 |a computer graphics.  |2 aat  |0 (CStmoGRI)aat300053170 
650 7 |a three-dimensional.  |2 aat  |0 (CStmoGRI)aat300010331 
650 7 |a COMPUTERS  |x General.  |2 bisacsh 
650 7 |a Computer graphics  |2 fast  |0 (OCoLC)fst00872119 
650 7 |a Three-dimensional display systems  |2 fast  |0 (OCoLC)fst01150324 
776 0 8 |i Print version:  |a Pharr, Matt.  |t Physically based rendering.  |b Third revised edition.  |d [Place of publication not identified] : Morgan Kaufmann Publisher, 2016  |z 0128006455  |w (OCoLC)936532273 
856 4 0 |u https://sciencedirect.uam.elogim.com/science/book/9780128006450  |z Texto completo