Virtual reality excursions : with programs in C /
Virtual Reality Excursions with Programs in C.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boston ; London :
Academic Press Professional,
1994.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Front Cover; Virtual Reality Excursions With Programs in C; Copyright Page; Table of Contents; List of Illustrations; Acknowledgments; Biographies; It's All in the Name; Initialization; CHAPTER 1. VIRTUAL REALITY APPLICATIONS; Introduction; Section 1-Architectural Walkthroughs and Computer-Aided Design; Section 2-Augmentation and Decision Support; Section 3-Telecommunications and Virtual Interfaces; Section 4-Training; Section 5-Scientific Research; Section 6-Entertainment; Section 7-Medical Applications Using Virtual Reality; Application Notes.
- CHAPTER 2. FROM WHENCE VIRTUAL REALITY-A BRIEF AND INCOMPLETE HISTORYIntroduction; Section 1-Classical History; Section 2-The Age of Information Technology and the Dawn of Cyberspace; So What's the History of VR?; CHAPTER 3. FROM THE POINT OF VIEW; Introduction; Section 1-Of Sight; Section 2-Of Sound; Section 3-On Haptics; Perception; CHAPTER 4. VIRTUAL CONSIDERATIONS (AND OTHER RELIGIOUS ISSUES); Introduction; Section 1-Desktop versus Immersion (What's the View?); Section 2-Future Possibilities; Section 3-Virtual Reality and Society; Section 4-Wireheads-Living in a Virtual Environment.
- Section 5-Teledildonics (Cybersex) and Home EntertainmentSection 6-Simulator Sickness; Section 7-The Contributions of Science Fiction; Final Considerations; CHAPTER 5. TECHNICAL CONSIDERATIONS FOR VIRTUAL REALITY SYSTEMS; Section 1-The Concept of a Virtual Reality System; Section 2-The Mathematics of Three-dimensional Computer Graphics (Geometry, Matrix Algebra, and Trigonometry); Section 3-Database Hierarchy and Bubba; Section 4-Filling Polygons and Anti-Alising; Section 5-Projecting Polygons; Section 6-Clipping Polygons; Section 7-Removing Hidden Polygons.
- Section 8-Shading and Texturing PolygonsSection 9-Motion, Interaction, and Simulation; Section 10-Bringing It All Together to Make the Interactive Visualizer Called Bubba; Section 11-Stereo Vision and Our Anaglyph Glasses; Section 12-Other Rendering Methodologies; Conclusion; APPENDIX A: REFERENCES; APPENDIX B: ILLUSTRATIONS; APPENDIX C: GLOSSARY OF TERMS AND PEOPLE; APPENDIX D: THE C LANGUAGE AND OUR CONVENTIONS; APPENDIX E: APPLICATION SOFTWARE; APPENDIX F: BIBLIOGRAPHY; Index.