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Virtual reality excursions : with programs in C /

Virtual Reality Excursions with Programs in C.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Watkins, Christopher D.
Otros Autores: Marenka, Stephen
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boston ; London : Academic Press Professional, 1994.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Watkins, Christopher D. 
245 1 0 |a Virtual reality excursions :  |b with programs in C /  |c Christopher D. Watkins, Stephen R. Marenka. 
264 1 |a Boston ;  |a London :  |b Academic Press Professional,  |c 1994. 
300 |a 1 online resource ((350) pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a With 3.5" disc. 
588 0 |a Print version record. 
505 0 |a Front Cover; Virtual Reality Excursions With Programs in C; Copyright Page; Table of Contents; List of Illustrations; Acknowledgments; Biographies; It's All in the Name; Initialization; CHAPTER 1. VIRTUAL REALITY APPLICATIONS; Introduction; Section 1-Architectural Walkthroughs and Computer-Aided Design; Section 2-Augmentation and Decision Support; Section 3-Telecommunications and Virtual Interfaces; Section 4-Training; Section 5-Scientific Research; Section 6-Entertainment; Section 7-Medical Applications Using Virtual Reality; Application Notes. 
505 8 |a CHAPTER 2. FROM WHENCE VIRTUAL REALITY-A BRIEF AND INCOMPLETE HISTORYIntroduction; Section 1-Classical History; Section 2-The Age of Information Technology and the Dawn of Cyberspace; So What's the History of VR?; CHAPTER 3. FROM THE POINT OF VIEW; Introduction; Section 1-Of Sight; Section 2-Of Sound; Section 3-On Haptics; Perception; CHAPTER 4. VIRTUAL CONSIDERATIONS (AND OTHER RELIGIOUS ISSUES); Introduction; Section 1-Desktop versus Immersion (What's the View?); Section 2-Future Possibilities; Section 3-Virtual Reality and Society; Section 4-Wireheads-Living in a Virtual Environment. 
505 8 |a Section 5-Teledildonics (Cybersex) and Home EntertainmentSection 6-Simulator Sickness; Section 7-The Contributions of Science Fiction; Final Considerations; CHAPTER 5. TECHNICAL CONSIDERATIONS FOR VIRTUAL REALITY SYSTEMS; Section 1-The Concept of a Virtual Reality System; Section 2-The Mathematics of Three-dimensional Computer Graphics (Geometry, Matrix Algebra, and Trigonometry); Section 3-Database Hierarchy and Bubba; Section 4-Filling Polygons and Anti-Alising; Section 5-Projecting Polygons; Section 6-Clipping Polygons; Section 7-Removing Hidden Polygons. 
505 8 |a Section 8-Shading and Texturing PolygonsSection 9-Motion, Interaction, and Simulation; Section 10-Bringing It All Together to Make the Interactive Visualizer Called Bubba; Section 11-Stereo Vision and Our Anaglyph Glasses; Section 12-Other Rendering Methodologies; Conclusion; APPENDIX A: REFERENCES; APPENDIX B: ILLUSTRATIONS; APPENDIX C: GLOSSARY OF TERMS AND PEOPLE; APPENDIX D: THE C LANGUAGE AND OUR CONVENTIONS; APPENDIX E: APPLICATION SOFTWARE; APPENDIX F: BIBLIOGRAPHY; Index. 
520 |a Virtual Reality Excursions with Programs in C. 
650 0 |a Human-computer interaction. 
650 0 |a Virtual reality. 
650 0 |a C (Computer program language) 
650 2 |a Virtual Reality  |0 (DNLM)D000076142 
650 6 |a R�ealit�e virtuelle.  |0 (CaQQLa)201-0240983 
650 6 |a C (Langage de programmation)  |0 (CaQQLa)201-0019413 
650 7 |a virtual reality.  |2 aat  |0 (CStmoGRI)aat300238469 
650 7 |a SCIENCE  |x System Theory.  |2 bisacsh 
650 7 |a TECHNOLOGY & ENGINEERING  |x Operations Research.  |2 bisacsh 
650 7 |a C (Computer program language)  |2 fast  |0 (OCoLC)fst00843279 
650 7 |a Human-computer interaction  |2 fast  |0 (OCoLC)fst00963494 
650 7 |a Virtual reality  |2 fast  |0 (OCoLC)fst01167688 
700 1 |a Marenka, Stephen. 
776 0 8 |i Print version:  |a Watkins, Christopher D.  |t Virtual reality excursions  |z 0127378650  |w (OCoLC)813402713 
856 4 0 |u https://sciencedirect.uam.elogim.com/science/book/9780127378657  |z Texto completo