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Graphics gems III /

This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shadin...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Kirk, David, 1960-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boston : AP Professional, �1992.
Colección:Graphics gems series.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Graphics gems III /  |c edited by David Kirk. 
260 |a Boston :  |b AP Professional,  |c �1992. 
300 |a 1 online resource (xxxi, 631 pages) :  |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a The graphics gems series 
500 |a Some online versions lack accompanying media packaged with the printed version. 
504 |a Includes bibliographical references (pages 611-623) and index. 
520 |a This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms, ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. Key Features * Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III * Features all new graphics gems * Explains techniques for making computer graphics implementations more efficient * Emphasizes physically based modeling, rendering, radiosity, and ray tracing * Presents techniques for making computer graphics implementations more efficient. 
588 0 |a Print version record. 
650 0 |a Computer graphics. 
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650 7 |a COMPUTERS  |x Digital Media  |x Graphics Applications.  |2 bisacsh 
650 7 |a PHOTOGRAPHY  |x Techniques  |x Digital.  |2 bisacsh 
650 7 |a TECHNOLOGY & ENGINEERING  |x Imaging Systems.  |2 bisacsh 
650 7 |a Computer graphics.  |2 fast  |0 (OCoLC)fst00872119 
650 7 |a Infographie.  |2 ram 
700 1 |a Kirk, David,  |d 1960- 
776 0 8 |i Print version:  |t Graphics gems III.  |d Boston : AP Professional, �1992  |z 0124096735  |w (DLC) 92004467  |w (OCoLC)31242465 
830 0 |a Graphics gems series. 
856 4 0 |u https://sciencedirect.uam.elogim.com/science/book/9780124096738  |z Texto completo