Graphics gems II /
Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contai...
Clasificación: | Libro Electrónico |
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Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boston :
Academic Press,
�1991.
�1991 |
Colección: | Graphics gems series.
|
Temas: | |
Acceso en línea: | Texto completo |
MARC
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245 | 0 | 0 | |a Graphics gems II / |c edited by James Arvo. |
246 | 3 | |a Graphics gems 2. | |
246 | 3 | |a Graphics gems two | |
260 | |a Boston : |b Academic Press, |c �1991. | ||
264 | 4 | |c �1991 | |
300 | |a 1 online resource (xxxii, 643 pages) : |b illustrations (some color) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a The Graphics gems series | |
500 | |a Continues: Graphics gems. | ||
504 | |a Includes bibliographical references (pages 621-633) and index. | ||
588 | 0 | |a Print version record. | |
506 | |3 Use copy |f Restrictions unspecified |2 star |5 MiAaHDL | ||
533 | |a Electronic reproduction. |b [Place of publication not identified] : |c HathiTrust Digital Library, |d 2011. |5 MiAaHDL | ||
538 | |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. |u http://purl.oclc.org/DLF/benchrepro0212 |5 MiAaHDL | ||
583 | 1 | |a digitized |c 2011 |h HathiTrust Digital Library |l committed to preserve |2 pda |5 MiAaHDL | |
505 | 0 | |a Front Cover; Graphics Gems II; Copyright Page; Table of Contents; Foreword; Preface; Mathematical Notation; Pseudo-Code; Contributors; CHAPTER I. 2D GEOMETRY AND ALGORITHMS; Introduction; 1. The Area of a Simple Polygon; 2. Intersection of Line Segments ; 3. Distance from a Point to a Line; 4. An Easy Bounding Circle; 5. The Smallest Circle Containing the Intersection of Two Circles; 6. Appolonius's 10th Problem; 7. A Peano Curve Generation Algorithm ; 8. Space-Filling Curves and a Measure of Coherence ; 9. Scanline Coherent Shape Algebra ; CHAPTER II. IMAGE PROCESSING; Introduction. | |
505 | 8 | |a 1. Image Smoothing and Sharpening by Discrete Convolution2. A Comparison of Digital Halftoning Techniques ; 3. Color Dithering ; 4. Fast Anamorphic Image Scaling; 5. Real Pixels; 6. A Fast 90-Degree Bitmap Rotator ; 7. Rotation of Run-Length Encoded Image Data ; 8. Adaptive Run-Length Encoding; 9. Image File Compression Made Easy; 10. An Optimal Filter for Image Reconstruction; 11. Noise Thresholding in Edge Images; 12. Computing the Area, the Circumference, and the Genus of a Binary Digital Image ; CHAPTER III. FRAME BUFFER TECHNIQUES; Introduction. | |
505 | 8 | |a 1. Efficient Inverse Color Map Computation 2. Efficient Statistical Computations for Optimal Color Quantization; 3. A Random Color Map Animation Algorithm; 4. A Fast Approach to PHIGS PLUS Pseudo Color Mapping; 5. Mapping RGB Triples onto 16 Distinct Values; 6. Television Color Encoding and ""Hot"" Broadcast Colors; 7. An Inexpensive Method of Setting the Monitor White Point; 8. Some Tips for Making Color Hardcopy; CHAPTER IV. 3D GEOMETRY AND ALGORITHMS; Introduction; 1. Area of Planar Polygons and Volume of Polyhedra; 2. Getting Around on a Sphere. | |
505 | 8 | |a 3. Exact Dihedral Metrics for Common Polyhedra4. A Simple Viewing Geometry; 5. View Correlation ; 6. Maintaining Winged-Edge Models; 7. Quadtree/Octree-to-Boundary Conversion; 8. Three-Dimensional Homogeneous Clipping of Triangle Strips; 9. InterPhong Shading ; CHAPTER V. RAY TRACING; Introduction; 1. Fast Ray-Convex Polyhedron Intersection ; 2. Intersecting a Ray with an Elliptical Torus ; 3. Ray-Triangle Intersection Using Binary Recursive Subdivision; 4. Improved Ray Tagging for Voxel-Based Ray Tracing; 5. Efficiency Improvements for Hierarchy Traversal in Ray Tracing. | |
505 | 8 | |a 6. A Recursive Shadow Voxel Cache for Ray Tracing 7. Avoiding Incorrect Shadow Intersections for Ray Tracing; 8. A Body Color Model: Absorption of Light through Translucent Media; 9. More Shadow Attenuation for Ray Tracing Transparent or Translucent Objects; CHAPTER VI. RADIOSITY; Introduction; 1. Implementing Progressive Radiosity with User- Provided Polygon Display Routines ; 2. A Cubic Tetrahedral Adaptation of the Hemi-Cube Algorithm; 3. Fast Vertex Radiosity Update ; 4. Radiosity via Ray Tracing; 5. Detection of Shadow Boundaries for Adaptive Meshing in Radiosity. | |
520 | |a Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and comput. | ||
650 | 0 | |a Computer graphics. | |
650 | 0 | |a C (Computer program language) | |
650 | 2 | |a Computer Graphics |0 (DNLM)D003196 | |
650 | 6 | |a Infographie. |0 (CaQQLa)201-0061849 | |
650 | 6 | |a C (Langage de programmation) |0 (CaQQLa)201-0019413 | |
650 | 7 | |a computer graphics. |2 aat |0 (CStmoGRI)aat300053170 | |
650 | 7 | |a COMPUTERS |x General. |2 bisacsh | |
650 | 7 | |a C (Computer program language) |2 fast |0 (OCoLC)fst00843279 | |
650 | 7 | |a Computer graphics. |2 fast |0 (OCoLC)fst00872119 | |
650 | 7 | |a Computa�c�ao gr�afica. |2 larpcal | |
650 | 7 | |a Infographie. |2 ram | |
650 | 7 | |a C (langage de programmation) |2 ram | |
653 | 0 | |a Graphics |a Use of |a Computers | |
700 | 1 | |a Arvo, James, |d 1956- | |
776 | 0 | 8 | |i Print version: |w (DLC) 91004716 |w (OCoLC)23254386 |
830 | 0 | |a Graphics gems series. | |
856 | 4 | 0 | |u https://sciencedirect.uam.elogim.com/science/book/9780080507545 |z Texto completo |