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Quantitative and qualitative games /

In this book, we study theoretical and practical aspects of computing methods for mathematical modelling of nonlinear systems. A number of computing techniques are considered, such as methods of operator approximation with any given accuracy; operator interpolation techniques including a non-Lagrang...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Blaqui�ere, Austin
Otros Autores: G�erard, Fran�coise, Leitmann, George
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Academic Press, 1969.
Colección:Mathematics in science and engineering ; v. 58.
Temas:
Acceso en línea:Texto completo
Texto completo
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MARC

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100 1 |a Blaqui�ere, Austin. 
245 1 0 |a Quantitative and qualitative games /  |c Austin Blaqui�ere, Fran�coise G�erard, George Leitmann. 
260 |a New York :  |b Academic Press,  |c 1969. 
300 |a 1 online resource (xi, 172 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
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338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Mathematics in science and engineering ;  |v v. 58 
504 |a Includes bibliographical references (pages 165-167) and indexes. 
505 0 |a 1. Games and plays -- 2. Some geometric aspects of quantitative games -- 3. Differential quantitative games -- 4. Multistage quantitative games -- 5. Some geometric aspects of qualitative games -- 6. Differential qualitative games -- 7. A connection between qualitative and quantitative games. 
588 0 |a Print version record. 
506 |3 Use copy  |f Restrictions unspecified  |2 star  |5 MiAaHDL 
533 |a Electronic reproduction.  |b [Place of publication not identified] :  |c HathiTrust Digital Library,  |d 2011.  |5 MiAaHDL 
538 |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.  |u http://purl.oclc.org/DLF/benchrepro0212  |5 MiAaHDL 
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520 |a In this book, we study theoretical and practical aspects of computing methods for mathematical modelling of nonlinear systems. A number of computing techniques are considered, such as methods of operator approximation with any given accuracy; operator interpolation techniques including a non-Lagrange interpolation; methods of system representation subject to constraints associated with concepts of causality, memory and stationarity; methods of system representation with an accuracy that is the best within a given class of models; methods of covariance matrix estimation;methods for low-rank mat. 
650 0 |a Game theory. 
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700 1 |a G�erard, Fran�coise. 
700 1 |a Leitmann, George. 
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