Smart things : ubiquitous computing user experience design /
The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and serv...
Cote: | Libro Electrónico |
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Auteur principal: | |
Format: | Électronique eBook |
Langue: | Inglés |
Publié: |
Amsterdam ; Boston :
Morgan Kaufmann Publisher,
�2010.
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Sujets: | |
Accès en ligne: | Texto completo |
Table des matières:
- Introduction: the middle of Moore's law
- What is user experience design and who creates it?
- Interaction metaphors
- Information is a material
- The Whirlpool Centralpark refrigerator : the design of an accessory port
- Information shadows
- Clickables : toys and information shadows
- Devices are service avatars
- The iPod : a service avatar
- Applianceness
- Roomwizard : an appliance for office society
- Scales of experience
- Plasma poster : unifying work cultures with a digital poster
- Observation and ideation
- Simulation and sketching
- Nabaztag, an ambiguous avatar
- Augmentations and mashups
- Common design challenges
- From invisible computing to everyware.