Level of detail for 3D graphics /
Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory...
Call Number: | Libro Electrónico |
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Other Authors: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
Boston, MA :
Morgan Kaufmann Publishers,
�2003.
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Edition: | 1st ed. |
Series: | Morgan Kaufmann series in computer graphics and geometric modeling.
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Subjects: | |
Online Access: | Texto completo |
Table of Contents:
- Preface
- Foreword
- Part I: Generation
- 1. Introduction
- 2. Mesh Simplification
- 3. Error Metrics
- Part II: Application
- 4. Runtime Frameworks
- 5. Catalog of Useful Algorithms
- 6. Gaming Optimizations
- 7. Terrain Level of Detail
- Part III: Advanced Issues
- 8. Perceptual Issues
- 9. Measuring Visual Fidelity
- 10. Temporal LOD
- Glossary
- Bibliography.
- Mesh simplification
- Simplification error metrics
- Run-time frameworks
- A catalog of useful algorithms
- Gaming optimizations
- Terrain level of detail
- Perceptual issues
- Measuring visual fidelity
- Temporal detail.