GameMaker fundamentals : learn GML programming to start making amazing games /
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to desig...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York, NY :
Apress,
[2023]
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Edición: | [First edition]. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Chapter 1: Variables
- Chapter 2: Conditionals
- Chapter 3: Drawing Shapes
- Chapter 4: More Drawing
- Chapter 5: Input & Movement
- Chapter 6: Objects & Events
- Chapter 7: Sprites
- Chapter 8: Health, Lives and score
- Chapter 9: Mouse
- Chapter 10: Alarms
- Chapter 11: Collisions
- Chapter 12: Rooms
- Chapter 13: Backgrounds
- Chapter 14: Sounds
- Chapter 15: Splash Screens & Menus
- Chapter 16: Randomi
- Chapter 17: AI
- Chapter 18: INI files
- Chapter 19: Effects
- Chapter 20: Loops
- Chapter 21: Arrays
- Chapter 22: DS Lists
- Chapter 23: Paths
- Chapter 24: Functions
- 25. Tileset
- 26. Timelines
- 27. Views
- 28. MP Grids
- 29. Sequences.