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Game development with MonoGame : build a 2D game using your own reusable and performant game engine /

Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being publi...

Description complète

Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Salin, Louis
Autres auteurs: Morrar, Rami
Format: Électronique eBook
Langue:Inglés
Publié: Berkeley, CA : Apress, 2022.
Sujets:
Accès en ligne:Texto completo (Requiere registro previo con correo institucional)
Table des matières:
  • Game Performance
  • The Content Pipeline Tool
  • Cameras and layers
  • Level editor
  • Scripting
  • Enemy AI and algorithms
  • Game state and gamepad input
  • Packaging the game with bells and whistles
  • Tying it all together.