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|a 10.1007/978-1-4842-7771-3
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1 |
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|a Salin, Louis.
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245 |
1 |
0 |
|a Game development with MonoGame :
|b build a 2D game using your own reusable and performant game engine /
|c Louis Salin, Rami Morrar.
|
264 |
|
1 |
|a Berkeley, CA :
|b Apress,
|c 2022.
|
264 |
|
4 |
|c ©2022
|
300 |
|
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|a 1 online resource (208 pages)
|
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|a text
|b txt
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|a computer
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|2 rdamedia
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|a online resource
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504 |
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|a Includes bibliographical references and index.
|
505 |
0 |
0 |
|t Game Performance --
|t The Content Pipeline Tool --
|t Cameras and layers --
|t Level editor --
|t Scripting --
|t Enemy AI and algorithms --
|t Game state and gamepad input --
|t Packaging the game with bells and whistles --
|t Tying it all together.
|
520 |
|
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|a Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published. Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game's graphics using pixel shaders and better particle effects. Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimately be published. What You Will Learn Write a performant 2D game engine Script the behavior of game objects Build and use a level editor for your game Add a UI to your game Who Is This Book For Intermediate to advanced C# developers with knowledge of MonoGame. Basic knowledge of how to install and use the 2D capabilities of MonoGame is required, along with knowledge on how to use the content pipeline tool.
|
500 |
|
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|a Includes index.
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Computer games
|x Design.
|
650 |
|
0 |
|a Computer games
|x Programming.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Conception.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Programmation.
|
650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
|
650 |
|
7 |
|a Computer games
|x Design.
|2 fast
|0 (OCoLC)fst00872112
|
700 |
1 |
|
|a Morrar, Rami.
|
776 |
0 |
8 |
|i Print version:
|a Salin, Louis.
|t Game Development with MonoGame.
|d Berkeley, CA : Apress L.P., ©2021
|z 9781484277706
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781484277713/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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