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|a 1260701874
|a 1305904085
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|z 9781801817561
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|a 9781801817561
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|z (OCoLC)1260701874
|z (OCoLC)1305904085
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|a UAMI
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|a Robson, Elisabeth,
|e author.
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|a Build the Game of Life Using JavaScript /
|c Robson, Elisabeth.
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|a 1st edition.
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|b Packt Publishing,
|c 2021.
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|a 1 online resource (1 video file, approximately 1 hr., 26 min.)
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|a two-dimensional moving image
|b tdi
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a video file
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|a Learn how to build a Game of Life using JavaScript About This Video Build a generative, cellular automaton game from start to finish in a one-page app Use JavaScript to create all the background elements for the game such as a grid and add buttons Test the final game and fix a few bugs In Detail JavaScript frameworks are great tools for building mobile apps. They're efficient, lower development costs, and tend to have the security benefits that come with large, active communities of developers. In this course, we'll build the Game of Life, a project that takes you through building a generative, cellular automaton game from start to finish in a one-page app using HTML, CSS, and JavaScript. This project is a great way for you to integrate your skills with markup, style, and behavior by creating an interactive and dynamic application right in your browser. In this project, we'll make heavy use of the DOM, events, timing, and simple logic to create a truly generative application. By the end of this course, we'll be able to build a creative and completely running gaming application with JavaScript.
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|f Packt Publishing
|g 2021
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|a Made available through: Safari, an O'Reilly Media Company.
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|a Online resource; Title from title screen (viewed May 26, 2021)
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Freeman, Eric,
|e author.
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|a Safari, an O'Reilly Media Company.
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|u https://learning.oreilly.com/videos/~/9781801817561/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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|a BATCHLOAD
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|a 92
|b IZTAP
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