Technology for Trainers, 2nd Edition /
Turn your training vision into a workable, functional e-learning program. In this fully refreshed second edition, award-winning e-learning expert and technical educator Thomas Toth guides technology-hungry trainers through e-learning development-without the jargon. With brand-new chapters on mobile...
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Autor Corporativo: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Association for Talent Development,
2015.
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Edición: | 2nd edition. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Intro
- Title Page
- Copyright
- Contents
- Preface
- 1 What Every Trainer Needs to Know About Technology
- Technology Can Be Intimidating
- Abracadabra
- Moving Along
- 2 The Modern Training Team and Process
- The Dream Team
- A Design Process-Overview
- Moving Along
- 3 Delivering on Smartphones and Tablets
- Broadband
- Smartphones
- Tablets
- Deploying to Smartphones and Tablets
- Something to Consider
- Moving Along
- 4 E-Learning Development Software
- E-Learning Authoring Tools Essentials
- Types of Authoring Tools
- Moving Along
- 5 Simple Coding-Knowing a Little Can Be a Big Help
- What Is HTML?
- What Is HTML5?
- Coding
- HTML: A Quick Lesson in Code Writing
- Viewing the Code Live
- Uploading and Viewing Your Web Program
- Moving Along
- 6 Graphics-Choice Depends on Purpose
- Screen Resolution
- Image File Size
- Image Resolution
- Raster and Vector Graphics
- Web Graphic Types
- Software for Creating Web Graphics
- Moving Along
- 7 Graphical User Interface-The Key to E-Learning
- GUI Rules
- Screen Layout
- Navigation Buttons and Design
- Usability Flaws
- Other GUI Design Elements
- Moving Along
- 8 Fonts and White Space-How E-Learning Use Is Different
- The Limits of Display
- Font Choice Makes a Difference
- Text as a Graphical Element
- White Space and Line Spacing
- Some Guidelines for Effective Use of Text in E-Learning
- Moving Along
- 9 Animation-Just Enough, Never Too Much
- Animation Types
- Animation in Your E-Learning Program
- Just Enough, Never Too Much
- Moving Along
- 10 Multimedia-Using Audio and Video in E-Learning
- Audio and Video Plug-Ins
- What Type of Audio File Should You Use?
- What Type of Video File Should You Use?
- Integrating Audio and Video Into Your E-Learning Program
- Moving Along
- 11 Interaction-Creating Content to Engage the Learner
- Interaction Is the Key
- Testing
- Interaction Techniques
- Feedback
- Moving Along
- 12 The Learning Management System
- A Brief History of the LMS
- Components of an LMS
- Advantages of an LMS
- LMS Standards
- LMS Vendors
- Making a Decision
- Moving Along
- 13 E-Learning Development-Two Real-World Examples
- Case Study 1: Reinforcing Customer Service Training
- Case Study 2: Providing Selling Skills to a Retail Sales Force
- Next Steps
- Resources
- E-Learning Glossary
- About the Author
- Index