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Real-time 3D Character Animation with Visual C++ /

Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the inf...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Lever, Nik (Auteur)
Collectivité auteur: Safari, an O'Reilly Media Company
Format: Électronique eBook
Langue:Inglés
Publié: Routledge, 2001.
Édition:1st edition.
Sujets:
Accès en ligne:Texto completo (Requiere registro previo con correo institucional)

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