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|b Taylor & Francis\
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|a UAMI
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|a Sinclair, Jean-Luc,
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245 |
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|a Principles of game audio and sound design :
|b sound design and audio implementation for interactive and immersive media /
|c Jean-Luc Sinclair.
|
264 |
|
1 |
|a New York, NY :
|b Routledge,
|c 2020.
|
264 |
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|c ©2020
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300 |
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|a 1 online resource (xv, 295 pages) :
|b illustrations
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|a text file
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500 |
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|a "A Focal Press book"--Cover
|
500 |
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|a Includes index.
|
520 |
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|a "Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"--
|c Provided by publisher
|
505 |
0 |
|
|a Introduction -- The Role of Audio in Interactive and Immersive Environments -- The Game Engine Paradigm -- The Audio Engine and Spatial Audio -- Sound Design, The Art of Effectively Communicating with Sound -- Practical Sound Design -- Coding For Game Audio -- Implementing Audio: Common Scenarios -- Environmental Modeling -- Procedural Audio: Beyond Samples -- Adaptive Mixing -- Audio Data Reduction.
|
588 |
0 |
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|a Online resource; title from digital title page (viewed on June 04, 2020).
|
542 |
|
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|f Copyright © Focal Press 2020
|g 2020
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Sound
|x Recording and reproducing
|x Digital techniques.
|
650 |
|
0 |
|a Computer sound processing.
|
650 |
|
0 |
|a Video games
|x Sound effects.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Son
|x Traitement par ordinateur.
|
650 |
|
6 |
|a Jeux vidéo
|x Effets sonores.
|
650 |
|
7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
|
650 |
|
7 |
|a SOCIAL SCIENCE
|x Media Studies.
|2 bisacsh
|
650 |
|
7 |
|a TECHNOLOGY
|x Acoustics & Sound.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Computer sound processing
|2 fast
|
650 |
|
7 |
|a Sound
|x Recording and reproducing
|x Digital techniques
|2 fast
|
650 |
|
7 |
|a Video games
|x Sound effects
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Sinclair, Jean-Luc.
|t Principles of game audio and sound design.
|d New York, NY : Routledge, 2020
|z 9781138738966
|w (DLC) 2019056514
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|u https://learning.oreilly.com/library/view/~/9781351731126/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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