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Object-Oriented Design Heuristics /

Upon completion of an object-oriented design, you are faced with a troubling question: "Is it good, bad, or somewhere in between?" Seasoned experts often answer this question by subjecting the design to a subconscious list of guidelines based on their years of experience. Experienced devel...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Riel, Arthur (Auteur)
Collectivité auteur: Safari, an O'Reilly Media Company
Format: Électronique eBook
Langue:Inglés
Publié: Addison-Wesley Professional, 1996.
Édition:1st edition.
Sujets:
Accès en ligne:Texto completo (Requiere registro previo con correo institucional)
Table des matières:
  • The motivation for object-oriented programming
  • Classes and objects: the building blocks of the object-oriented paradigm
  • Topologies of action-oriented versus object-oriented applications
  • The relationships between classes and objects
  • The inheritance relationship
  • Multiple inheritance
  • The association relationship
  • Class-specific data and behavior
  • Physical object-oriented design
  • The relationship between heuristics and patters
  • The use of heuristics in object-oriented design.