Python, PyGame, and Raspberry Pi game development /
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two n...
Call Number: | Libro Electrónico |
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Main Author: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
[California] :
Apress,
[2019]
|
Edition: | Second edition. |
Subjects: | |
Online Access: | Texto completo (Requiere registro previo con correo institucional) |
Table of Contents:
- Chapter 1: What Is a Programming Language?
- Chapter 2: What Is Python?
- Chapter 3: Introducing Python
- Chapter 4: Breaking Free from the Interpreter
- Chapter 5: Making Decisions
- Chapter 6: Making the Raspberry Pi Repeat Itself
- Chapter 7: Container Data Types
- Chapter 8: Introduction to IDLE running on the Pixel Desktop
- Chapter 9: Basic Introduction to PyGame
- Chapter 10: Designing Your Game
- Chapter 11: Game Project: Bricks
- Chapter 12: User-Defined Functions
- Chapter 13: File Input and Output
- Chapter 14: Introducing Object-Oriented Programming
- Chapter 15: Inheritance, Composition, and Aggregation
- Chapter 16: Game Project: Snake
- Chapter 17: Model View Controller
- Chapter 18: Sound
- Chapter 19: Finite State Machines
- Chapter 20: Invaders
- Chapter 21: Simple Electronics with the GPIOs
- Chapter 22: Copycat Game
- Chapter 23: Couch Multi-Player Quiz Game
- Chapter 24: Conclusion.