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190208s2019 caua o 000 0 eng d |
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|a Friedland, Gerald,
|d 1978-
|e author.
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1 |
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|a Beginning programming using retro computing :
|b learn BASIC with a Commodore Emulator /
|c Gerald Friedland.
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264 |
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1 |
|a [California] :
|b Apress,
|c [2019]
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264 |
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|a New York, NY :
|b Distributed to the Book trade worldwide by Springer Science+Business Media New York,
|c [2019]
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264 |
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|c ©2019
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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|a text
|b txt
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|a computer
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|b PDF
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|a Technology in action
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|a Online resource; title from cover (Safari, viewed February 7, 2019).
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|a Chapter 1: Getting Started -- Chapter 2: Simple Drawing -- Chapter 3: Math -- Chapter 4: Sound -- Chapter 5: Colors -- Chapter 6: Graphics -- Chapter 7: Errors -- Chapter 8: Variables -- Chapter 9: Math and Variables -- Chapter 10: A Program -- Chapter 11: Questions -- Chapter 12: Counting -- Chapter 13: Conditions -- Chapter 14: More Programs -- Appendix: Saving and Loading.
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520 |
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|a Learn programming using the Commodore 16/Plus 4 system. Following this book, you and your children will not only learn BASIC programming, but also have fun emulating a retro Commodore system. There are many ways to bring the fun of learning to program in the 1980s back to life. For example, downloading the VICE emulator to a Raspberry Pi allows for the classic "turn on and program" experience and also provides some retro computing project fun. Many parents learned programming in this same way and can have fun helping their children follow the same path. You can also use this book as an opportunity to dust off your computing skills or learn programming concepts for the first time on a system that's easy, approachable, and fun with a nostalgic twist. Commodore computers were the most sold computing devices before the iPhone. Nowadays, the Commodore system can be run using freely available emulation on modern computers. This book uses VICE, which is available for PC, Mac, Linux, as an online app, and on the Raspberry Pi. Beginning Programming Using Retro Computing offers simple programming concepts to give children and adults alike a sense of wonder in seeing that words they write have the power to do things, like play sounds, draw graphics, or finish math homework.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Emulators (Computer programs)
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650 |
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|a BASIC (Computer program language)
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|a Commodore 16 (Computer)
|x Programming.
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650 |
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6 |
|a Émulateurs (Logiciels)
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650 |
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6 |
|a BASIC (Langage de programmation)
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650 |
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7 |
|a BASIC (Computer program language)
|2 fast
|0 (OCoLC)fst00824832
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650 |
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7 |
|a Commodore 16 (Computer)
|x Programming.
|2 fast
|0 (OCoLC)fst00869763
|
650 |
|
7 |
|a Emulators (Computer programs)
|2 fast
|0 (OCoLC)fst00909429
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776 |
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|i Printed edition:
|z 9781484241455
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|z 9781484241479
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|i Printed edition:
|z 9781484246719
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856 |
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|u https://learning.oreilly.com/library/view/~/9781484241462/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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