Ghayour, F., & Cantor, D. (2018). Real-time 3D graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0) (Second edition.). Packt Publishing.
Chicago Style (17th ed.) CitationGhayour, Farhad, and Diego Cantor. Real-time 3D Graphics with WebGL 2: Build Interactive 3D Applications with JavaScript and WebGL 2 (OpenGL ES 3.0). Second edition. Birmingham, UK: Packt Publishing, 2018.
MLA (8th ed.) CitationGhayour, Farhad, and Diego Cantor. Real-time 3D Graphics with WebGL 2: Build Interactive 3D Applications with JavaScript and WebGL 2 (OpenGL ES 3.0). Second edition. Packt Publishing, 2018.
Warning: These citations may not always be 100% accurate.