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|a UAMI
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1 |
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|a Manning, Jon,
|e author.
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|a Learning Swift :
|b building apps for macOS, iOS, and beyond /
|c Jon Manning, Paris Buttfield-Addison, Tim Nugent.
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|a 3rd edition, covers Swift 4+
|
264 |
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1 |
|a Sebastopol, CA :
|b O'Reilly Media,
|c [2018]
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300 |
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|a 1 online resource (xiii, 360 pages) :
|b illustrataions
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|a text
|b txt
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|a computer
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|a online resource
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|a Includes bibliographical references and index.
|
505 |
0 |
|
|a Part 1. Welcome to Swift. Getting started -- The Swift programming language -- Object-oriented development in Swift -- Part 2. Building selfiegram. Setting up our app -- Building the model object -- Building the selfie list UI -- Adding and deleting selfies -- Viewing and editing selfies -- Adding location info to the selfies -- Building a settings view -- Reminders and notifications -- Part 3. Polishing selfiegram. Theming and sharing selfiegram -- Custom views and view controllers -- Image overlays -- Overlay UI -- Localization and internationalization -- Part 4. Beyond developing selfiegram. Debugging -- UI tests -- Automating chores with fastlane -- Using fastlane's tools.
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520 |
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|a "Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish. You'll begin with Swift programming basics--including guidelines for making your code "Swifty"--And learn how to work with Xcode and its built-in Interface Builder. Then you'll dive step-by-step into building and customizing a basic app for taking, editing, and deleting selfies. You'll also tune and test the app for performance and manage the app's presence in the App Store."--Provided by publisher
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588 |
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|a Online resource; title from PDF title page (EBSCO, viewed April 9, 2018).
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a iOS (Electronic resource)
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|a Mac OS.
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|a Swift (Computer program language)
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|a Mobile apps
|x Development.
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|a Application software
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650 |
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6 |
|a Swift (Langage de programmation)
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650 |
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6 |
|a Applications mobiles
|x Développement.
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650 |
|
6 |
|a Logiciels d'application
|x Développement.
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650 |
|
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|a COMPUTERS
|x Programming
|x General.
|2 bisacsh
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|a Application software
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650 |
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|a Swift (Computer program language)
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|0 (OCoLC)fst01922222
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700 |
1 |
|
|a Buttfield-Addison, Paris,
|e author.
|
700 |
1 |
|
|a Nugent, Tim,
|e author.
|
776 |
0 |
8 |
|i Print version:
|a Manning, Jon.
|t Learning Swift.
|b Third edition
|z 149198757X
|w (OCoLC)1004903015
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|u https://learning.oreilly.com/library/view/~/9781491987568/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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