Real-time rendering /
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current...
Clasificación: | Libro Electrónico |
---|---|
Autores principales: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
CRC Press,
[2008]
|
Edición: | Third edition. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Introduction
- The graphics rendering pipeline
- The graphics processing unit
- Transforms
- Visual appearance
- Texturing
- Advanced shading
- Area and environmental lighting
- Global illumination
- Image-based effects
- Non-photorealistic rendering
- Polygonal techniques
- Curves and curved surfaces
- Acceleration algorithms
- Pipeline optimization
- Intersection test methods
- Collision detection
- Graphics hardware
- The future.