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Real-time rendering /

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Möller, Tomas, 1971- (Autor), Haines, Eric, 1958- (Autor), Hoffman, Naty (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2008]
Edición:Third edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Introduction
  • The graphics rendering pipeline
  • The graphics processing unit
  • Transforms
  • Visual appearance
  • Texturing
  • Advanced shading
  • Area and environmental lighting
  • Global illumination
  • Image-based effects
  • Non-photorealistic rendering
  • Polygonal techniques
  • Curves and curved surfaces
  • Acceleration algorithms
  • Pipeline optimization
  • Intersection test methods
  • Collision detection
  • Graphics hardware
  • The future.