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Real-time rendering /

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Möller, Tomas, 1971- (Autor), Haines, Eric, 1958- (Autor), Hoffman, Naty (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2008]
Edición:Third edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.
Descripción Física:1 online resource (xviii, 1027 pages) : illustrations
Bibliografía:Includes bibliographical references and index.
ISBN:9781466561762
1466561769
9781439865293
1439865299
1568814240
9781568814247