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Physically based shader development for Unity 2017 : develop custom lighting systems /

Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different pla...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Doppioslash, Claudia (Auteur)
Format: Électronique eBook
Langue:Inglés
Publié: New York : Apress, [2018]
Sujets:
Accès en ligne:Texto completo (Requiere registro previo con correo institucional)