Physically based shader development for Unity 2017 : develop custom lighting systems /
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different pla...
Cote: | Libro Electrónico |
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Auteur principal: | |
Format: | Électronique eBook |
Langue: | Inglés |
Publié: |
New York :
Apress,
[2018]
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Sujets: | |
Accès en ligne: | Texto completo (Requiere registro previo con correo institucional) |