Augmented human : how technology is shaping the new reality /
"Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR's current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user's everyday experiences. In this book, Dr. Helen Papagiannis--a wo...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Sebastopol, CA :
O'Reilly Media,
[2017]
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Edición: | First edition. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Copyright; Table of Contents; Foreword; Preface; Why I Wrote This Book; Who Should Read This Book; Navigating This Book; O'Reilly Safari; How to Contact Us; Acknowledgements; Chapter 1. A New Wave of Reality; What Is Augmented Reality?; How AR Is Evolving; An Entryway to Your Senses; AR Across Industries; Augmented Health; Augmented Learning; Augmented Retail; Augmented Work; Augmented Entertainment; Today's AR: Focusing on the Human Experience; Chapter 2. Seeing the World Anew; You Are the Controller; Observing Movement and Predicting Activities; Building a 3-D Map with SLAM Technology.
- Helping the Blind to SeeTeaching a Computer to See with Machine Learning; Training the Brain to See with Sound; Choose Your Own Reality; Chapter 3. Tactile Sensations; Haptics and Touchscreens; Deformable Screens; Adding a Sense of Touch Beyond the Screen; Haptics as a Method of Communication; A Brave New World and the Feelies; Sensory Substitution; Chapter 4. Audio and Hearables; Location-Aware Augmented Audio Walks; Augmented Audio to Build Empathy and Understanding; Helping the Blind Navigate Urban Spaces; Designing Something Good for Everyone; Surrounding You with Sound.
- Imagination and Playing with SoundAugmented Audio and Personalization; Hearables That Are Always Listening; Chapter 5. Digital Smell and Taste; Smell-O-Vision Returns; Personalized Scent Communication and Smell Narratives; Digital Smellscapes; Health and Augmented Smell; Tasting the Digital; The Future of Digital Taste and Smell; Chapter 6. Storytelling and the Human Imagination; Imagination and Creativity; Presence; Moving Past Novelty; Aura and Contextualized Presence; Remediation and Transcending the Old; Media Specificity; Storytelling Conventions: Where We've Been; 1. Virtual Try-On.
- 2. Hole in the Wall, Floor, or Table3. Ghosts; 4. Living Pictures; 5. X-Ray Vision; 6. 3-D Drawing; Storytelling Conventions: What's Emerging; 1. Abstract and Artistic AR Filters; 2. Shared Virtual Space; 3. Objects Telling Stories; 4. Action Galleries and 3-D AR Stickers; 5. You Are the Star: 3-D Photo-Realistic Personalized AR Avatars; Chapter 7. Avatars and Objects as Living Change Agents; The Ultimate Selfie; AI'll Be Right Back; Invoked Computing; 4-D Printing; The Reality Editor; Chapter 8. The Body as Interface; Electronic Skin and the Body as Touch Screen; Responsive Clothing.
- Embedding Technology Inside the BodyThink Your Reality; Chapter 9. Growing the Possibilities; 1. AR as a Visualization Experience; 2. AR as an Annotated Experience; 3. AR as a Real Time Translation Experience; 4. AR as a Magical Experience; 5. AR as a Multisensorial Experience; 6. AR as a Directed or Guided Experience Using Calm Technology; 7. AR as a Communication Experience; 8. AR as a Superhuman Experience; 9. AR as a Real Time Measurement Experience; 10. AR as a Highly Personalized Experience That You Customize; Artists and Wonderment; Index; About the Author.