Manning, J. (2017). Designing games that people want to play: Understanding the meaning of fun in gameplay and using this in your game design. O'Reilly.
Cita Chicago Style (17a ed.)Manning, Jon. Designing Games That People Want to Play: Understanding the Meaning of Fun in Gameplay and Using This in Your Game Design. [Place of publication not identified]: O'Reilly, 2017.
Cita MLA (8a ed.)Manning, Jon. Designing Games That People Want to Play: Understanding the Meaning of Fun in Gameplay and Using This in Your Game Design. O'Reilly, 2017.
Precaución: Estas citas no son 100% exactas.