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Beginning Android games : for Android 7.0 /

Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Be...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Zechner, Mario (Autor), Green, Robert (Game developer) (Autor), DiMarzio, J. F. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [New York, New York] : Apress, [2016]
Edición:Third edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Zechner, Mario,  |e author. 
245 1 0 |a Beginning Android games :  |b for Android 7.0 /  |c Mario Zechner, J.F. DiMarzio, Robert Green. 
250 |a Third edition. 
264 1 |a [New York, New York] :  |b Apress,  |c [2016] 
264 2 |a New York, NY :  |b Distributed by Springer Science+Business Media New York 
264 4 |c ©2016 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Online resource; title from cover (viewed January 26, 2017). 
500 |a Place of publication from publisher's Web site. 
500 |a Includes index. 
505 0 |a 1. AN ANDROID IN EVERY HOME -- 2. FIRST STEPS WITH THE ANDROID SDK -- 3. GAME DEVELOPMENT 101 -- 4. ANDROID FOR GAME DEVELOPERS -- 5. AN ANDROID GAME DEVELOPMENT FRAMEWORK -- 6. MR. NOM INVADES ANDROID -- 7. OPENGL ES: A GENTLE INTRODUCTION -- 8. 2D GAME PROGRAMMING TRICKS -- 9. SUPER JUMPER: A 2D OPENGL ES GAME -- 10. OPENGL ES: GOING 3D -- 11. 3D PROGRAMMING TRICKS -- 12. ANDROID INVADERS: THE GRANDE FINALE -- 13. GOING NATIVE WITH THE NDK -- 14. MARKETING AND MONETIZING -- 15. PUBLISHING YOUR GAME. 
520 |a Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Android (Electronic resource) 
630 0 7 |a Android (Electronic resource)  |2 fast 
650 0 |a Application software  |x Development. 
650 0 |a Mobile games. 
650 0 |a Open source software. 
650 6 |a Logiciels d'application  |x Développement. 
650 6 |a Jeux sur mobile. 
650 6 |a Logiciels libres. 
650 7 |a Application software  |x Development  |2 fast 
650 7 |a Mobile games  |2 fast 
650 7 |a Open source software  |2 fast 
700 1 |a Green, Robert  |c (Game developer),  |e author. 
700 1 |a DiMarzio, J. F.,  |e author. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781484204726/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
994 |a 92  |b IZTAP