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Building a 2D game physics engine : using HTML5 and JavaScript /

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body b...

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Bibliographic Details
Call Number:Libro Electrónico
Main Authors: Tanaya, Michael (Author), Chen, Hua Ming (Author), Pavleas, Jebediah (Author), Sung, Kelvin, 1964- (Author)
Format: Electronic eBook
Language:Inglés
Published: [Berkeley] : Apress, [2017]
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)
Table of Contents:
  • 1. Introduction to 2D Game Physics Engine Development
  • 2. Implementing the 2D Physics Engine Core
  • 3. Incorporating Collision Detection
  • 4. Completing the Physics Engine and Rigid Shape Component,
  • 5. Summarizing the Physics Engine.