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Building a 2D game physics engine : using HTML5 and JavaScript /

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body b...

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Détails bibliographiques
Cote:Libro Electrónico
Auteurs principaux: Tanaya, Michael (Auteur), Chen, Hua Ming (Auteur), Pavleas, Jebediah (Auteur), Sung, Kelvin, 1964- (Auteur)
Format: Électronique eBook
Langue:Inglés
Publié: [Berkeley] : Apress, [2017]
Sujets:
Accès en ligne:Texto completo (Requiere registro previo con correo institucional)
Table des matières:
  • 1. Introduction to 2D Game Physics Engine Development
  • 2. Implementing the 2D Physics Engine Core
  • 3. Incorporating Collision Detection
  • 4. Completing the Physics Engine and Rigid Shape Component,
  • 5. Summarizing the Physics Engine.