Building a 2D game physics engine : using HTML5 and JavaScript /
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body b...
| Cote: | Libro Electrónico |
|---|---|
| Auteurs principaux: | , , , |
| Format: | Électronique eBook |
| Langue: | Inglés |
| Publié: |
[Berkeley] :
Apress,
[2017]
|
| Sujets: | |
| Accès en ligne: | Texto completo (Requiere registro previo con correo institucional) |
Table des matières:
- 1. Introduction to 2D Game Physics Engine Development
- 2. Implementing the 2D Physics Engine Core
- 3. Incorporating Collision Detection
- 4. Completing the Physics Engine and Rigid Shape Component,
- 5. Summarizing the Physics Engine.


