Building a 2D game physics engine : using HTML5 and JavaScript /
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body b...
Call Number: | Libro Electrónico |
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Main Authors: | , , , |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
[Berkeley] :
Apress,
[2017]
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Subjects: | |
Online Access: | Texto completo (Requiere registro previo con correo institucional) |
Table of Contents:
- 1. Introduction to 2D Game Physics Engine Development
- 2. Implementing the 2D Physics Engine Core
- 3. Incorporating Collision Detection
- 4. Completing the Physics Engine and Rigid Shape Component,
- 5. Summarizing the Physics Engine.