|
|
|
|
LEADER |
00000cam a2200000Ii 4500 |
001 |
OR_ocn967704359 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr unu|||||||| |
008 |
170105s2014 njua ob 000 0 eng d |
040 |
|
|
|a UMI
|b eng
|e rda
|e pn
|c UMI
|d STF
|d OCLCF
|d N$T
|d CEF
|d KSU
|d OCLCQ
|d DEBBG
|d CNCEN
|d OCLCO
|d OCLCQ
|d OCLCA
|d OCL
|d OCLCA
|d OCLCO
|d OCLCA
|
020 |
|
|
|a 9780133811643
|q (electronic bk.)
|
020 |
|
|
|a 0133811646
|q (electronic bk.)
|
020 |
|
|
|z 9780133811308
|
020 |
|
|
|z 0133811301
|
020 |
|
|
|z 9780133812503
|
029 |
1 |
|
|a GBVCP
|b 897159950
|
029 |
1 |
|
|a AU@
|b 000067102433
|
035 |
|
|
|a (OCoLC)967704359
|
037 |
|
|
|a CL0500000811
|b Safari Books Online
|
050 |
|
4 |
|a QA76.76.C672
|
072 |
|
7 |
|a GAM
|x 001000
|2 bisacsh
|
082 |
0 |
4 |
|a 794.8/1525
|2 23
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Adams, Ernest
|q (Ernest W.),
|e author.
|
245 |
1 |
0 |
|a Fundamentals of action and arcade game design /
|c Ernest Adams.
|
264 |
|
1 |
|a [Place of publication not identified] :
|b New Riders,
|c 2014.
|
264 |
|
4 |
|c ©2014
|
300 |
|
|
|a 1 online resource :
|b illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
588 |
0 |
|
|a Online resource; title from title page (Safari, viewed January 4, 2017).
|
504 |
|
|
|a Includes bibliographical references.
|
520 |
|
|
|a You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Video games
|x Design
|2 fast
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780133812503/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 1600520
|
994 |
|
|
|a 92
|b IZTAP
|