|
|
|
|
LEADER |
00000cam a2200000Ii 4500 |
001 |
OR_ocn967703981 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr unu|||||||| |
008 |
170105s2014 xx a o 000 0 eng d |
040 |
|
|
|a UMI
|b eng
|e rda
|e pn
|c UMI
|d UMI
|d STF
|d OCLCF
|d N$T
|d CEF
|d KSU
|d OCLCQ
|d DEBBG
|d CNCEN
|d OCLCO
|d OCLCQ
|d OCLCA
|d OCL
|d OCLCA
|d OCLCO
|d OCLCA
|
019 |
|
|
|a 968119775
|
020 |
|
|
|a 9780133812138
|q (electronic bk.)
|
020 |
|
|
|a 0133812138
|q (electronic bk.)
|
020 |
|
|
|z 9780133811926
|
020 |
|
|
|z 0133811921
|
020 |
|
|
|z 9780133812558
|
029 |
1 |
|
|a GBVCP
|b 897159969
|
035 |
|
|
|a (OCoLC)967703981
|z (OCoLC)968119775
|
037 |
|
|
|a CL0500000811
|b Safari Books Online
|
050 |
|
4 |
|a QA76.76.C672
|
072 |
|
7 |
|a GAM
|x 009000
|2 bisacsh
|
072 |
|
7 |
|a GAM
|x 011000
|2 bisacsh
|
082 |
0 |
4 |
|a 793.932
|2 23
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Adams, Ernest
|q (Ernest W.),
|e author.
|
245 |
1 |
0 |
|a Fundamentals of role-playing game design /
|c Ernest Adams.
|
264 |
|
1 |
|a [Place of publication not identified] :
|b New Riders,
|c [2014]
|
264 |
|
4 |
|c ©2014
|
300 |
|
|
|a 1 online resource (1 volume) :
|b illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
588 |
0 |
|
|a Online resource; title from title page (Safari, viewed January 4, 2017).
|
520 |
|
|
|a You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
7 |
|a GAMES
|x Reference.
|2 bisacsh
|
650 |
|
7 |
|a GAMES
|x Travel Games.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Video games
|x Design
|2 fast
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780133812558/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 1600521
|
994 |
|
|
|a 92
|b IZTAP
|