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00000cam a2200000Ii 4500 |
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OR_ocn963965802 |
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OCoLC |
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20231017213018.0 |
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019 |
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|a 974423826
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|a 1491970162
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|a 9781491970164
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|a 1491970138
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|z 9781491970164
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|a AU@
|b 000059632822
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|a (OCoLC)963965802
|z (OCoLC)974423826
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|a CL0500000802
|b Safari Books Online
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|a QA76.774.I67
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0 |
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|a 005.3
|2 23
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049 |
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|a UAMI
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1 |
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|a Neuburg, Matt,
|e author.
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245 |
1 |
0 |
|a Programming iOS 10 /
|c Matt Neuburg.
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246 |
3 |
0 |
|a Dive deep into views, view controllers, and frameworks
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250 |
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|a Seventh edition.
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264 |
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1 |
|a Sebastopol, CA :
|b O'Reilly Media,
|c 2016.
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264 |
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4 |
|c ©2017
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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588 |
0 |
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|a Online resource; title from title page (Safari, viewed November 21, 2016).
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500 |
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|a Includes index.
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505 |
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|a Cover; Copyright; Table of Contents; Preface; The Scope of This Book; Versions; Acknowledgments; From the Programming iOS 4 Preface; Conventions Used in This Book; Using Code Examples; O'Reilly Safari; How to Contact Us; Part I. Views; Chapter 1. Views; The Window; Experimenting with Views; Subview and Superview; Visibility and Opacity; Frame; Bounds and Center; Window Coordinates and Screen Coordinates; Transform; App Rotation; Trait Collections and Size Classes; Layout; Autoresizing; Autolayout; Constraints; Autoresizing Constraints; Creating Constraints in Code; Constraints as Objects.
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505 |
8 |
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|a Guides and MarginsIntrinsic Content Size and Alignment Rects; Stack Views; Internationalization; Mistakes with Constraints; Configuring Layout in the Nib; Autoresizing in the Nib; Creating a Constraint; Viewing and Editing Constraints; Problems with Constraints; Varying the Screen Size; Conditional Interface Design; Nib Editor View Features; View Debugger; Previewing Your Interface; Designable Views and Inspectable Properties; Layout Events; Chapter 2. Drawing; Images and Image Views; Image Files; Image Views; Resizable Images; Transparency Masks; Reversible Images; Graphics Contexts.
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505 |
8 |
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|a UIImage DrawingCGImage Drawing; Snapshots; CIFilter and CIImage; Blur and Vibrancy Views; Drawing a UIView; Graphics Context Commands; Graphics Context Settings; Paths and Shapes; Clipping; Gradients; Colors and Patterns; Graphics Context Transforms; Shadows; Erasing; Points and Pixels; Content Mode; Chapter 3. Layers; View and Layer; Layers and Sublayers; Manipulating the Layer Hierarchy; Positioning a Sublayer; CAScrollLayer; Layout of Sublayers; Drawing in a Layer; Content Resizing and Positioning; Layers that Draw Themselves; Transforms; Depth; Shadows, Borders, and Masks.
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505 |
8 |
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|a Layer EfficiencyLayers and Key-Value Coding; Chapter 4. Animation; Drawing, Animation, and Threading; Image View and Image Animation; View Animation; A Brief History of View Animation; Property Animator Basics; View Animation Basics; View Animation Configuration; Timing Curves; Canceling a View Animation; Frozen View Animation; Custom Animatable View Properties; Keyframe View Animation; Transitions; Implicit Layer Animation; Animation Transactions; Media Timing Functions; Core Animation; CABasicAnimation and Its Inheritance; Using a CABasicAnimation; Springing Animation; Keyframe Animation.
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505 |
8 |
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|a Making a Property AnimatableGrouped Animations; Freezing an Animation; Transitions; Animations List; Actions; What an Action Is; Action Search; Hooking Into the Action Search; Making a Custom Property Implicitly Animatable; Nonproperty Actions; Emitter Layers; CIFilter Transitions; UIKit Dycamics; The Dycamics Stack; Custom Behaviors; Animator and Behaviors; Motion Effects; Animation and Autolayout; Chapter 5. Touches; Touch Events and Views; Receiving Touches; Restricting Touches; Interpreting Touches; Gesture Recognizers; Gesture Recognizer Classes; Gesture Recognizer Conflicts.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
0 |
|a iOS (Electronic resource)
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630 |
0 |
7 |
|a iOS (Electronic resource)
|2 fast
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650 |
|
0 |
|a Mobile computing
|x Programming.
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650 |
|
0 |
|a Application software
|x Development.
|
650 |
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6 |
|a Informatique mobile
|x Programmation.
|
650 |
|
6 |
|a Logiciels d'application
|x Développement.
|
650 |
|
7 |
|a Application software
|x Development
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a NEUBURG, MATT.
|t PROGRAMMING IOS 10.
|d [Place of publication not identified] : O'REILLY MEDIA, 2016
|z 1491970162
|z 9781491970164
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781491970157/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
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|a Internet Archive
|b INAR
|n programmingios100000neub
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938 |
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|a Askews and Holts Library Services
|b ASKH
|n AH32076413
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994 |
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|a 92
|b IZTAP
|