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Programming iOS 10 /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Neuburg, Matt (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol, CA : O'Reilly Media, 2016.
Edición:Seventh edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Neuburg, Matt,  |e author. 
245 1 0 |a Programming iOS 10 /  |c Matt Neuburg. 
246 3 0 |a Dive deep into views, view controllers, and frameworks 
250 |a Seventh edition. 
264 1 |a Sebastopol, CA :  |b O'Reilly Media,  |c 2016. 
264 4 |c ©2017 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Online resource; title from title page (Safari, viewed November 21, 2016). 
500 |a Includes index. 
505 0 |a Cover; Copyright; Table of Contents; Preface; The Scope of This Book; Versions; Acknowledgments; From the Programming iOS 4 Preface; Conventions Used in This Book; Using Code Examples; O'Reilly Safari; How to Contact Us; Part I. Views; Chapter 1. Views; The Window; Experimenting with Views; Subview and Superview; Visibility and Opacity; Frame; Bounds and Center; Window Coordinates and Screen Coordinates; Transform; App Rotation; Trait Collections and Size Classes; Layout; Autoresizing; Autolayout; Constraints; Autoresizing Constraints; Creating Constraints in Code; Constraints as Objects. 
505 8 |a Guides and MarginsIntrinsic Content Size and Alignment Rects; Stack Views; Internationalization; Mistakes with Constraints; Configuring Layout in the Nib; Autoresizing in the Nib; Creating a Constraint; Viewing and Editing Constraints; Problems with Constraints; Varying the Screen Size; Conditional Interface Design; Nib Editor View Features; View Debugger; Previewing Your Interface; Designable Views and Inspectable Properties; Layout Events; Chapter 2. Drawing; Images and Image Views; Image Files; Image Views; Resizable Images; Transparency Masks; Reversible Images; Graphics Contexts. 
505 8 |a UIImage DrawingCGImage Drawing; Snapshots; CIFilter and CIImage; Blur and Vibrancy Views; Drawing a UIView; Graphics Context Commands; Graphics Context Settings; Paths and Shapes; Clipping; Gradients; Colors and Patterns; Graphics Context Transforms; Shadows; Erasing; Points and Pixels; Content Mode; Chapter 3. Layers; View and Layer; Layers and Sublayers; Manipulating the Layer Hierarchy; Positioning a Sublayer; CAScrollLayer; Layout of Sublayers; Drawing in a Layer; Content Resizing and Positioning; Layers that Draw Themselves; Transforms; Depth; Shadows, Borders, and Masks. 
505 8 |a Layer EfficiencyLayers and Key-Value Coding; Chapter 4. Animation; Drawing, Animation, and Threading; Image View and Image Animation; View Animation; A Brief History of View Animation; Property Animator Basics; View Animation Basics; View Animation Configuration; Timing Curves; Canceling a View Animation; Frozen View Animation; Custom Animatable View Properties; Keyframe View Animation; Transitions; Implicit Layer Animation; Animation Transactions; Media Timing Functions; Core Animation; CABasicAnimation and Its Inheritance; Using a CABasicAnimation; Springing Animation; Keyframe Animation. 
505 8 |a Making a Property AnimatableGrouped Animations; Freezing an Animation; Transitions; Animations List; Actions; What an Action Is; Action Search; Hooking Into the Action Search; Making a Custom Property Implicitly Animatable; Nonproperty Actions; Emitter Layers; CIFilter Transitions; UIKit Dycamics; The Dycamics Stack; Custom Behaviors; Animator and Behaviors; Motion Effects; Animation and Autolayout; Chapter 5. Touches; Touch Events and Views; Receiving Touches; Restricting Touches; Interpreting Touches; Gesture Recognizers; Gesture Recognizer Classes; Gesture Recognizer Conflicts. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a iOS (Electronic resource) 
630 0 7 |a iOS (Electronic resource)  |2 fast 
650 0 |a Mobile computing  |x Programming. 
650 0 |a Application software  |x Development. 
650 6 |a Informatique mobile  |x Programmation. 
650 6 |a Logiciels d'application  |x Développement. 
650 7 |a Application software  |x Development  |2 fast 
776 0 8 |i Print version:  |a NEUBURG, MATT.  |t PROGRAMMING IOS 10.  |d [Place of publication not identified] : O'REILLY MEDIA, 2016  |z 1491970162  |z 9781491970164 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781491970157/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
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