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Essential Mathematics for Games and Interactive Applications, Third Edition.

Expert Guidance on the Math Needed for 3D Game Programming Developed from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: Van Verth, James M.
Other Authors: Bishop, Lars M.
Format: Electronic eBook
Language:Inglés
Published: Natick : CRC Press, 2015.
Edition:3rd ed.
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)
Table of Contents:
  • Front Cover; Dedication; Contents; Preface; Authors; Introduction; Chapter 1 Representing Real Numbers; Chapter 2 Vectors and Points; Chapter 3 Linear Transformations and Matrices; Chapter 4 Affine Transformations; Chapter 5 Orientation Representation; Chapter 6 Interpolation; Chapter 7 Viewing and Projection; Chapter 8 Geometry and Programmable Shading; Chapter 9 Lighting; Chapter 10 Rasterization; Chapter 11 Random Numbers; Chapter 12 Intersection Testing; Chapter 13 Rigid- Body Dynamics; References; Back Cover.