OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V /
This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffer...
Cote: | Libro Electrónico |
---|---|
Auteurs principaux: | Kessenich, John M. (Auteur), Shreiner, Dave (Auteur), Sellers, Graham (Auteur) |
Collectivité auteur: | Khronos OpenGL ARB Working Group |
Format: | Électronique eBook |
Langue: | Inglés |
Publié: |
Boston :
Addison-Wesley,
[2017]
|
Édition: | Ninth edition. |
Sujets: | |
Accès en ligne: | Texto completo (Requiere registro previo con correo institucional) |
Documents similaires
-
OpenGL programming guide : the official guide to learning OpenGL, versions 3.0 and 3.1 /
par: Shreiner, Dave
Publié: (2010) -
OpenGL programming guide : the official guide to learning OpenGL, Versions 4.1 /
Publié: (2013) -
OpenGL distilled /
par: Martz, Paul
Publié: (2006) -
OpenGL shading language /
par: Rost, Randi J., 1960-
Publié: (2009) -
OpenGL development cookbook : over 40 recipes to help you learn, understand, and implement modern OpenGL in your applications /
par: Movania, Muhammad Mobeen
Publié: (2013)