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OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V /

This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffer...

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Détails bibliographiques
Cote:Libro Electrónico
Auteurs principaux: Kessenich, John M. (Auteur), Shreiner, Dave (Auteur), Sellers, Graham (Auteur)
Collectivité auteur: Khronos OpenGL ARB Working Group
Format: Électronique eBook
Langue:Inglés
Publié: Boston : Addison-Wesley, [2017]
Édition:Ninth edition.
Sujets:
Accès en ligne:Texto completo (Requiere registro previo con correo institucional)

MARC

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505 0 |a Introduction to OpenGL -- Shader fundamentals -- Drawing with OpenGL -- Color, pixels, and fragments -- Viewing transformations, culling, clipping, and feedback -- Textures and framebuffers -- Light and shadow -- Procedural texturing -- Tessellation shaders -- Geometry shaders -- Memory -- Compute shaders -- Support libraries -- OpenGL ES and WebGL -- Built-in GLSL variables and functions -- State variables -- Homogeneous coordinates and transformation matrices -- Floating-point formats for textures, framebuffers, and renderbuffers -- Debugging and profiling OpenGL -- Buffer object layouts. 
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