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OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V /

This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffer...

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Bibliographic Details
Call Number:Libro Electrónico
Main Authors: Kessenich, John M. (Author), Shreiner, Dave (Author), Sellers, Graham (Author)
Corporate Author: Khronos OpenGL ARB Working Group
Format: Electronic eBook
Language:Inglés
Published: Boston : Addison-Wesley, [2017]
Edition:Ninth edition.
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)
Description
Summary:This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.
Item Description:"The Khronos OpenGL ARB Working Group"--Cover.
Physical Description:1 online resource (1 volume) : illustrations
Bibliography:Includes bibliographical references and index.
ISBN:9780134495521
0134495527