Newton, P. L., & Feng, J. (2016). Unreal Engine 4 AI programming essentials: Create responsive and intelligent game AI using Blueprints in Unreal Engine 4. Packt Publishing.
Chicago Style (17th ed.) CitationNewton, Peter L., and Jie Feng. Unreal Engine 4 AI Programming Essentials: Create Responsive and Intelligent Game AI Using Blueprints in Unreal Engine 4. Birmingham, UK: Packt Publishing, 2016.
MLA (8th ed.) CitationNewton, Peter L., and Jie Feng. Unreal Engine 4 AI Programming Essentials: Create Responsive and Intelligent Game AI Using Blueprints in Unreal Engine 4. Packt Publishing, 2016.
Warning: These citations may not always be 100% accurate.