Madsen, R., & Madsen, S. (2016). OpenGL game development by example: Design and code your own 2D and 3D games efficiently using OpenGL and C++. Packt Publishing.
Style de citation Chicago (17e éd.)Madsen, Robert, et Stephen Madsen. OpenGL Game Development by Example: Design and Code Your Own 2D and 3D Games Efficiently Using OpenGL and C++. Birmingham: Packt Publishing, 2016.
Style de citation MLA (8e éd.)Madsen, Robert, et Stephen Madsen. OpenGL Game Development by Example: Design and Code Your Own 2D and 3D Games Efficiently Using OpenGL and C++. Packt Publishing, 2016.
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