Madsen, R., & Madsen, S. (2016). OpenGL game development by example: Design and code your own 2D and 3D games efficiently using OpenGL and C++. Packt Publishing.
Cita Chicago Style (17a ed.)Madsen, Robert, y Stephen Madsen. OpenGL Game Development by Example: Design and Code Your Own 2D and 3D Games Efficiently Using OpenGL and C++. Birmingham: Packt Publishing, 2016.
Cita MLA (8a ed.)Madsen, Robert, y Stephen Madsen. OpenGL Game Development by Example: Design and Code Your Own 2D and 3D Games Efficiently Using OpenGL and C++. Packt Publishing, 2016.
Precaución: Estas citas no son 100% exactas.