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Procedural content generation for C++ game development : get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library /

Annotation

Bibliographic Details
Call Number:Libro Electrónico
Main Author: Green, Dale (Author)
Format: Electronic eBook
Language:Inglés
Published: Birmingham, UK : Packt Publishing, [2016].
Series:Community experience distilled.
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)