Procedural content generation for C++ game development : get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library /
Annotation
Call Number: | Libro Electrónico |
---|---|
Main Author: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
Birmingham, UK :
Packt Publishing,
[2016].
|
Series: | Community experience distilled.
|
Subjects: | |
Online Access: | Texto completo (Requiere registro previo con correo institucional) |