Stevens, R., & Raybould, D. (2016). Game audio implementation: A practical guide using the unreal engine. Focal Press.
Chicago Style (17th ed.) CitationStevens, Richard, and Dave Raybould. Game Audio Implementation: A Practical Guide Using the Unreal Engine. Burlington, MA: Focal Press, 2016.
MLA (8th ed.) CitationStevens, Richard, and Dave Raybould. Game Audio Implementation: A Practical Guide Using the Unreal Engine. Focal Press, 2016.
Warning: These citations may not always be 100% accurate.