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Rigging for games : a primer for technical artists using Maya and Python /

"Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.&quo...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Assaf, Eyal (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2016]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Ch. 1. The creative cycle
  • ch. 2. Concept art and modeling
  • ch. 3. Rigging concepts
  • ch. 4. Scripting mechanics
  • ch. 5. Rigging mechanoids
  • ch. 6. Rigging humanoids
  • ch. 7. The control rig
  • ch. 8. Game on!