Rigging for games : a primer for technical artists using Maya and Python /
"Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.&quo...
Call Number: | Libro Electrónico |
---|---|
Main Author: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
Boca Raton, FL :
CRC Press,
[2016]
|
Subjects: | |
Online Access: | Texto completo (Requiere registro previo con correo institucional) |