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Rigging for games : a primer for technical artists using Maya and Python /

"Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.&quo...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: Assaf, Eyal (Author)
Format: Electronic eBook
Language:Inglés
Published: Boca Raton, FL : CRC Press, [2016]
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)