Cargando…

Rigging for games : a primer for technical artists using Maya and Python /

"Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.&quo...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Assaf, Eyal (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2016]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000Ii 4500
001 OR_ocn931716339
003 OCoLC
005 20231017213018.0
006 m o d
007 cr unu||||||||
008 151208s2016 flua o 001 0 eng d
040 |a UMI  |b eng  |e rda  |e pn  |c UMI  |d N$T  |d OCLCF  |d DEBBG  |d YDX  |d DEBSZ  |d CEF  |d OCLCQ  |d OCLCO  |d TYFRS  |d CRCPR  |d UWO  |d UAB  |d OCLCQ  |d UKAHL  |d OCLCQ  |d OCLCO  |d AU@  |d OCLCO  |d OCLCQ  |d OCLCA  |d SFB  |d OCLCQ  |d OCLCO 
019 |a 958100224  |a 1097094299 
020 |a 9781317802938  |q (electronic bk.) 
020 |a 1317802934 
020 |a 0415743052 
020 |a 9780415743051 
020 |z 9780415743051 
020 |a 9781315813912  |q (e-book ;  |q PDF) 
020 |a 1315813912 
020 |a 9781317802945  |q (e-book ;  |q PDF) 
020 |a 1317802942 
020 |a 9781317802921  |q (e-book ;  |q Mobi) 
020 |a 1317802926 
020 |a 9780415743044  |q (hardback) 
020 |a 0415743044 
029 1 |a DEBBG  |b BV043968162 
029 1 |a DEBSZ  |b 485786516 
029 1 |a GBVCP  |b 882747436 
035 |a (OCoLC)931716339  |z (OCoLC)958100224  |z (OCoLC)1097094299 
037 |a CL0500000684  |b Safari Books Online 
050 4 |a TR897.77 
072 7 |a COM  |x 000000  |2 bisacsh 
082 0 4 |a 006.6/96  |2 23 
049 |a UAMI 
100 1 |a Assaf, Eyal,  |e author. 
245 1 0 |a Rigging for games :  |b a primer for technical artists using Maya and Python /  |c Eyal Assaf. 
264 1 |a Boca Raton, FL :  |b CRC Press,  |c [2016] 
264 4 |c ©2016 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
520 1 |a "Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project." 
505 0 |a Ch. 1. The creative cycle -- ch. 2. Concept art and modeling -- ch. 3. Rigging concepts -- ch. 4. Scripting mechanics -- ch. 5. Rigging mechanoids -- ch. 6. Rigging humanoids -- ch. 7. The control rig -- ch. 8. Game on! 
588 |a Description based online resource; title from title page (Safari, viewed December 4, 2015). 
504 |a Includes bibliographical references and index. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Maya (Computer file) 
630 0 7 |a Maya (Computer file)  |2 fast 
650 0 |a Rigging (Computer animation) 
650 0 |a Video games  |x Design. 
650 0 |a Python (Computer program language) 
650 6 |a Animation squelettale. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Python (Langage de programmation) 
650 7 |a COMPUTERS  |x General.  |2 bisacsh 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Python (Computer program language)  |2 fast 
650 7 |a Rigging (Computer animation)  |2 fast 
650 7 |a Video games  |x Design  |2 fast 
776 1 |z 9780415743044  |z 9780415743051 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781317802938/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a YBP Library Services  |b YANK  |n 12721377 
938 |a Askews and Holts Library Services  |b ASKH  |n AH29620399 
938 |a Askews and Holts Library Services  |b ASKH  |n AH29620400 
938 |a Taylor & Francis  |b TAFR  |n 9781315813912 
938 |a YBP Library Services  |b YANK  |n 13035727 
994 |a 92  |b IZTAP