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|a 958100224
|a 1097094299
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|a 9781317802938
|q (electronic bk.)
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|a 006.6/96
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|a UAMI
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1 |
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|a Assaf, Eyal,
|e author.
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245 |
1 |
0 |
|a Rigging for games :
|b a primer for technical artists using Maya and Python /
|c Eyal Assaf.
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264 |
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1 |
|a Boca Raton, FL :
|b CRC Press,
|c [2016]
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264 |
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|c ©2016
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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|a online resource
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500 |
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|a Includes index.
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520 |
1 |
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|a "Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project."
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505 |
0 |
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|a Ch. 1. The creative cycle -- ch. 2. Concept art and modeling -- ch. 3. Rigging concepts -- ch. 4. Scripting mechanics -- ch. 5. Rigging mechanoids -- ch. 6. Rigging humanoids -- ch. 7. The control rig -- ch. 8. Game on!
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|a Description based online resource; title from title page (Safari, viewed December 4, 2015).
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|a Includes bibliographical references and index.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
0 |
|a Maya (Computer file)
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630 |
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|a Maya (Computer file)
|2 fast
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|a Rigging (Computer animation)
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|a Video games
|x Design.
|
650 |
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0 |
|a Python (Computer program language)
|
650 |
|
6 |
|a Animation squelettale.
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650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Python (Langage de programmation)
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650 |
|
7 |
|a COMPUTERS
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Python (Computer program language)
|2 fast
|
650 |
|
7 |
|a Rigging (Computer animation)
|2 fast
|
650 |
|
7 |
|a Video games
|x Design
|2 fast
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|z 9780415743044
|z 9780415743051
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|u https://learning.oreilly.com/library/view/~/9781317802938/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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