Rigging for games : a primer for technical artists using Maya and Python /
"Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.&quo...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
CRC Press,
[2016]
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Sumario: | "Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project." |
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Notas: | Includes index. |
Descripción Física: | 1 online resource (1 volume) : illustrations |
Bibliografía: | Includes bibliographical references and index. |
ISBN: | 9781317802938 1317802934 0415743052 9780415743051 9781315813912 1315813912 9781317802945 1317802942 9781317802921 1317802926 9780415743044 0415743044 |