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Rigging for games : a primer for technical artists using Maya and Python /

"Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.&quo...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Assaf, Eyal (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2016]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:"Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project."
Notas:Includes index.
Descripción Física:1 online resource (1 volume) : illustrations
Bibliografía:Includes bibliographical references and index.
ISBN:9781317802938
1317802934
0415743052
9780415743051
9781315813912
1315813912
9781317802945
1317802942
9781317802921
1317802926
9780415743044
0415743044