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|a 926449034
|a 927489648
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|a 9780123947925
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|a 0123947928
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|b Safari Books Online
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|a UAMI
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|a Shiffman, Daniel,
|e author.
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|a Learning Processing :
|b a beginner's guide to programming images, animation, and interaction /
|c Daniel Shiffman.
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250 |
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|a Second edition.
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264 |
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|a Burlington, MA :
|b Morgan Kaufmann,
|c [2015]
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264 |
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|c ©2015
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
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|a The Morgan Kaufmann Series in Interactive 3D Technology
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588 |
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|a Online resource; title from title page (Safari, viewed October 16, 2015).
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|a Includes index.
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|a Front Cover -- Learning Processing: A Beginner?s Guide to Programming Images, Animation, and Interaction -- Copyright -- In memoriam -- Table of Contents -- Acknowledgments -- Introduction -- What is this book? -- Who is this book for? -- What is Processing? -- But shouldn?t I be learning __________? -- Write in this book! -- How should I read this book? -- Is this a textbook? -- Will this be on the test? -- Do you have a website? -- Take It One Step at a Time -- Algorithms -- Lesson 1. The Beginning -- Chapter 1. Pixels -- 1-1 Graph paper
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8 |
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|a 1-2 Simple shapes1-3 Grayscale color -- 1-4 RGB color -- 1-5 Color transparency -- 1-6 Custom color ranges -- Chapter 2. Processing -- 2-1 Processing to the rescue -- 2-2 How do I get Processing? -- 2-3 The Processing application -- 2-4 The sketchbook -- 2-5 Coding in Processing -- 2-6 Errors -- 2-7 The Processing reference -- 2-8 The Run button -- 2-9 Your first sketch -- Chapter 3. Interaction -- 3-1 Go with the flow -- 3-2 Our good friends, setup() and draw() -- 3-3 Variation with the mouse -- 3-4 Mouse clicks and key presses
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|a Lesson 2. Everything You Need to KnowChapter 4. Variables -- 4-1 What is a variable? -- 4-2 Variable declaration and initialization -- 4-3 Using a variable -- 4-4 Many variables -- 4-5 System variables -- 4-6 Random: variety is the spice of life -- 4-7 Variable Zoog -- 4-8 Translation -- Chapter 5. Conditionals -- 5-1 Boolean expressions -- 5-2 Conditionals: if, else, else if -- 5-3 Conditionals in a sketch -- 5-4 Logical operators -- 5-5 Multiple rollovers -- 5-6 Boolean variables -- 5-7 A bouncing ball -- 5-8 Physics 101 -- Chapter 6. Loops
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|a 6-1 What is iteration? I mean, what is iteration? Seriously, what is iteration?6-2 The while loop, the only loop you really need -- 6-3?Exit? conditions -- 6-4 The for loop -- 6-5 Local vs. global variables (a.k.a.?variable scope?) -- 6-6 Loop inside the draw() loop -- 6-7 Zoog grows arms -- Lesson 3. Organization -- Chapter 7. Functions -- 7-1 Break it down -- 7-2?User-defined? functions -- 7-3 Defining a function -- 7-4 Simple modularity -- 7-5 Arguments -- 7-6 Passing a copy -- 7-7 Return type -- 7-8 Zoog reorganization -- Chapter 8. Objects
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|a 8-1 I?m down with OOP8-2 Using an object -- 8-3 Writing the cookie cutter -- 8-4 Using an object: the details -- 8-5 Putting it together with a tab -- 8-6 Constructor arguments -- 8-7 Objects are data types too! -- 8-8 Object-oriented Zoog -- Lesson 4. More of the Same -- Chapter 9. Arrays -- 9-1 Arrays, why do you care? -- 9-2 What is an array? -- 9-3 Declaring and creating an array -- 9-4 Initializing an array -- 9-5 Array operations -- 9-6 Simple array example: the snake -- 9-7 Arrays of objects -- 9-8 Interactive objects
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|a Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required--this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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0 |
|a Processing (Computer program language)
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650 |
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0 |
|a Interactive multimedia.
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650 |
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6 |
|a Processing (Langage de programmation)
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650 |
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6 |
|a Multimédias interactifs.
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650 |
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7 |
|a Interactive multimedia
|2 fast
|
650 |
|
7 |
|a Processing (Computer program language)
|2 fast
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776 |
0 |
8 |
|i Print version:
|a Shiffman, Daniel.
|t Learning Processing : A Beginner's Guide to Programming Images, Animation, and Interaction.
|d Saint Louis : Elsevier Science, ©2013
|
830 |
|
0 |
|a Morgan Kaufmann series in interactive 3D technology.
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856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780123947925/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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|a EBL - Ebook Library
|b EBLB
|n EBL4003651
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994 |
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|a 92
|b IZTAP
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