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20231017213018.0 |
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150915t20152015nju o 000 0 eng d |
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|b eng
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|a 1005511754
|a 1058483899
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|a 1601633882
|q electronic bk.
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|a 9781601633880
|q (electronic bk.)
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|z 9781601633644
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035 |
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|a (OCoLC)923183946
|z (OCoLC)1005511754
|z (OCoLC)1058483899
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|a 24D51ABD-5991-482D-BB3D-37F42F77773B
|b OverDrive, Inc.
|n http://www.overdrive.com
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1 |
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|a HD30.26
|b .B97 2015eb
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0 |
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|a 658.4/0353
|2 23
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|a UAMI
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|a Byrne, Christopher,
|e author.
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1 |
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|a Funny business :
|b harnessing the power of play to give your company a competitive advantage /
|c Christopher Byrne.
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264 |
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|a Pompton Plains, NJ :
|b The Career Press, Inc.,
|c [2015]
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264 |
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|c ©2015
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300 |
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|a 1 online resource.
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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520 |
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|a Play is an essential, necessary, and natural human activity ... and it's for adults and companies, too. Play is an immersive process that allows us to ask "What if?" to break free of the strictures that limit creativity and satisfaction. It is not about reverting to childhood, but a way to use the processes that came naturally to us as children but have been trained out of us, labeled as inappropriate, or otherwise diminished. This book shows how adults and companies can recapture and use this powerful tool to foster innovation, increase their competitive advantage, and create a vibrant and satisfying workplace. It delves into the concepts of play and what makes it so powerful in children's development, and dispels the myths and beliefs that have made play a dirty word. --
|c Edited summary from book.
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588 |
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|a Description based on print version record.
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505 |
0 |
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|a Defining play -- Story -- Play vs. recreation -- Playing alone -- Group play -- Boys and girls play differently -- Play is about taking action -- Drop it if it doesn't work -- Playing the game -- Get playing.
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546 |
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|a English.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Management games.
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650 |
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|a Play.
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650 |
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|a Creative ability in business.
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650 |
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|a Organizational behavior.
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650 |
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|a Jeux d'entreprise.
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650 |
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|a Jeu.
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650 |
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|a Créativité dans les affaires.
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650 |
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|a Comportement organisationnel.
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650 |
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|a play (recreation)
|2 aat
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650 |
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|a Creative ability in business
|2 fast
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650 |
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7 |
|a Management games
|2 fast
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650 |
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7 |
|a Organizational behavior
|2 fast
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650 |
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7 |
|a Play
|2 fast
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650 |
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|a Management Theory.
|2 hilcc
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650 |
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|a Management.
|2 hilcc
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650 |
|
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|a Business & Economics.
|2 hilcc
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776 |
0 |
8 |
|i Print version:
|a Byrne, Christopher.
|t Funny business.
|d Wayne, NJ : Career Press, The Career Press, Inc., [2015]
|z 9781601633644
|w (DLC) 2015010092
|w (OCoLC)893451610
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781601633644/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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|a EBSCOhost
|b EBSC
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|a Books 24x7
|b B247
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|a YBP Library Services
|b YANK
|n 15743512
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|a Askews and Holts Library Services
|b ASKH
|n BDZ0034427941
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938 |
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|a Internet Archive
|b INAR
|n funnybusinesshar0000byrn
|
994 |
|
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|a 92
|b IZTAP
|