|
|
|
|
LEADER |
00000cam a2200000 i 4500 |
001 |
OR_ocn908029926 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr cnu---unuuu |
008 |
150427s2015 enka o 001 0 eng d |
040 |
|
|
|a UMI
|b eng
|e rda
|e pn
|c UMI
|d EBLCP
|d IDEBK
|d COO
|d DEBBG
|d YDXCP
|d N$T
|d OCLCF
|d TEFOD
|d OCLCQ
|d OCLCO
|d OCLCQ
|d YDX
|d CEF
|d NLE
|d UKMGB
|d WYU
|d UAB
|d AU@
|d OCLCA
|d OCLCQ
|d VLY
|d OCLCO
|d OCLCA
|d OCLCQ
|d OCLCO
|
015 |
|
|
|a GBB6G3296
|2 bnb
|
016 |
7 |
|
|a 018007146
|2 Uk
|
019 |
|
|
|a 913921747
|
020 |
|
|
|a 9781784391027
|q (electronic book)
|
020 |
|
|
|a 1784391026
|q (electronic book)
|
020 |
|
|
|z 1784392219
|
020 |
|
|
|z 9781784392215
|
029 |
1 |
|
|a DEBBG
|b BV042683224
|
029 |
1 |
|
|a DEBSZ
|b 446584290
|
029 |
1 |
|
|a GBVCP
|b 829895698
|
029 |
1 |
|
|a UKMGB
|b 018007146
|
035 |
|
|
|a (OCoLC)908029926
|z (OCoLC)913921747
|
037 |
|
|
|a FE898576-9739-4F85-8381-E3BF39DC0BA5
|b OverDrive, Inc.
|n http://www.overdrive.com
|
050 |
|
4 |
|a QA76.73.J39
|b D57 2015
|
072 |
|
7 |
|a COM
|x 046070
|2 bisacsh
|
072 |
|
7 |
|a COM
|x 046030
|2 bisacsh
|
072 |
|
7 |
|a COM
|x 088010
|2 bisacsh
|
082 |
0 |
4 |
|a 006.6/93
|2 23
|
082 |
0 |
4 |
|a 005.4
|2 22
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Dirksen, Jos,
|e author.
|
245 |
1 |
0 |
|a Learning Three.js--the JavaScript 3D library for WebGL :
|b create stunning 3D graphics in your browser using the Three.js JavaScript library /
|c Jos Dirksen.
|
246 |
3 |
0 |
|a Create stunning 3D graphics in your browser using the Three.js JavaScript library
|
250 |
|
|
|a Second edition.
|
264 |
|
1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2015.
|
300 |
|
|
|a 1 online resource (1 volume) :
|b illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
|
|a Community experience distilled
|
500 |
|
|
|a Includes index.
|
588 |
0 |
|
|a Online resource; title from digital title page (viewed on May 30, 2018).
|
505 |
0 |
|
|a Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Creating Your First 3D Scene with Three.js; Requirements to use Three.js; Getting the source code; Using Git to clone the repository; Downloading and extracting the archive; Testing the examples; Python-based web servers should work on most Unix/Mac systems; Npm-based web server if you've worked with Node.js; Portable version Mongoose for Mac and/or Windows; Disabling security exceptions in Firefox and Chrome; Creating the HTML skeleton
|
505 |
8 |
|
|a Rendering and viewing a 3D objectAdding materials, lights, and shadows; Expanding your first scene with animations; Introducing requestAnimationFrame; Animating the cube; Bouncing the ball; Using dat. GUI to make experimenting easier; Automatically resize the output when browser size changes; Summary; Chapter 2: Basic Components That Make Up a Three.js Scene; Creating a scene; Basic functionality of a scene; Adding fog to the scene; Using the overrideMaterial property; Geometries and meshes; The properties and functions of a geometry; Functions and attributes for meshes
|
505 |
8 |
|
|a Different cameras for different usesOrthographic camera versus perspective camera; Looking at specific points; Summary; Chapter 3: Working with the Different Light Sources Available in Three.js; Different kinds of lighting provided by Three.js; Basic lights; THREE. AmbientLight; Using the THREE. Color object; THREE. PointLight; THREE. SpotLight; THREE. DirectionalLight; Special lights; THREE. HemisphereLight; THREE. AreaLight; LensFlare; Summary; Chapter 4: Working with Three.js Materials; Understanding common material properties; Basic properties; Blending properties; Advanced properties
|
505 |
8 |
|
|a Starting with a simple meshTHREE. MeshBasicMaterial; THREE. MeshDepthMaterial; Combining materials; THREE. MeshNormalMaterial; THREE. MeshFaceMaterial; Advanced materials; THREE. MeshLambertMaterial; THREE. MeshPhongMaterial; Creating your own shaders with THREE. ShaderMaterial; Materials you can use for a line geometry; THREE. LineBasicMaterial; THREE. LineDashedMaterial; Summary; Chapter 5: Learning to Work with Geometries; The basic geometries provided by Three.js; Two-dimensional geometries; THREE. PlaneGeometry; THREE. CircleGeometry; THREE. RingGeometry; THREE. ShapeGeometry
|
505 |
8 |
|
|a Three-dimensional geometriesTHREE. BoxGeometry; THREE. SphereGeometry; THREE. CylinderGeometry; THREE. TorusGeometry; THREE. TorusKnotGeometry; THREE. PolyhedronGeometry; Summary; Chapter 6: Advanced Geometries and Binary Operations; THREE. ConvexGeometry; THREE. LatheGeometry; Creating a geometry by extruding; THREE. ExtrudeGeometry; THREE. TubeGeometry; Extrude from SVG; THREE. ParametricGeometry; Creating 3D text; Rendering text; Adding custom fonts; Using binary operations to combine meshes; The subtract function; The intersect function; The union function; Summary
|
520 |
|
|
|a If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a JavaScript (Computer program language)
|
650 |
|
0 |
|a WebGL (Computer program language)
|
650 |
|
0 |
|a Three-dimensional modeling.
|
650 |
|
0 |
|a Computer graphics.
|
650 |
|
6 |
|a JavaScript (Langage de programmation)
|
650 |
|
6 |
|a WebGL (Langage de programmation)
|
650 |
|
6 |
|a Modélisation tridimensionnelle.
|
650 |
|
6 |
|a Infographie.
|
650 |
|
7 |
|a computer graphics.
|2 aat
|
650 |
|
7 |
|a COMPUTERS
|x Operating Systems
|x Linux.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Operating Systems
|x UNIX.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x System Administration
|x Linux & UNIX Administration.
|2 bisacsh
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
650 |
|
7 |
|a JavaScript (Computer program language)
|2 fast
|
650 |
|
7 |
|a Three-dimensional modeling
|2 fast
|
650 |
|
7 |
|a WebGL (Computer program language)
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Dirksen, Jos.
|t Learning Three.js--the JavaScript 3D library for WebGL.
|b Second edition
|z 9781784391027
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781784392215/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a ProQuest Ebook Central
|b EBLB
|n EBL2005226
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 974173
|
938 |
|
|
|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis31345285
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 12363556
|
994 |
|
|
|a 92
|b IZTAP
|