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Practical algorithms for 3D computer graphics /

"Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: Ferguson, R. Stuart (Robin Stuart), 1953-
Format: Electronic eBook
Language:Inglés
Published: Boca Raton : CRC Press, [2014]
Edition:Second edition.
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)
Table of Contents:
  • Front Cover; Contents; Preface; Part I: Basic principles; 1. Introduction; 2. Basic theory and mathematical results; 3. Data structures for 3D graphics; 4. Basic visualization; 5. Realistic visualization; 6. Computer animation; Part II: Practical 3D graphics; 7. Real-time 3D: OpenGL; 8. Mobile 3D: OpenGLES; 9. The complete package: OpenFX; Part III: Practical algorithms for modeling and procedural textures; 10. Modeling with polygonal datasets; 11. Algorithms for procedural textures; Bibliography